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March 7th, 2019, 21:00 #141
- Join Date
- Apr 2015
- Posts
- 14
Thanks, i've done that and have been digging through the files. Is there a tool to view the raw fgf files to perform an easy bitmap swap? I'm using a derivation of the clean ui, but in the sheets, adv/threat etc still use the SW icons.
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March 7th, 2019, 21:08 #142
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- Apr 2015
- Posts
- 14
In another interesting thing, I've been working on .mod files for myself, and I've run into a problem. I'm attempting to have a unified hierarchy split across various files. Example, If I have a "Core" file open and an "Android" file open, I'd like for them to merge entries where overlap occurs, such as a common "Equipment" header. However, instead I'm seeing it duplicate such that I have two "Equipment" headers even tho the path structures and namings are identical. ie:
/root/library/equipment/entries/core and /root/library/equipment/entries/android in two different files.
The hoped for result output would be a single Equipment entry under the library, but instead it has:
Equipment
Equipment
/root/library/equipment/categoryname is identical for both files.
Is it possible for them to merge, or is my only option to have a very large single file?
Many thanks.Last edited by jimmifett; March 7th, 2019 at 21:13.
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March 7th, 2019, 21:11 #143
- Join Date
- Oct 2018
- Posts
- 34
I was thinking about this as well and decided it might be easier to have a core mod and then copy and add RoT additions and have a single RoT mod. Then do the same for SotB. And any other homebrew content.
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March 7th, 2019, 21:18 #144
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- Apr 2015
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- 14
example of the SW font still in a sheet:
A_fontsheet.png
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March 7th, 2019, 21:53 #145Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 8th, 2019, 03:01 #146
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 2nd, 2019, 22:52 #147
So this may have been asked already, if so I apologize, but will this rule set work with Unity or does Unity only work on FGs current version and Higher?
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May 2nd, 2019, 23:13 #148
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,570
Most rulesets will continue to work as is. However, the ability to use new image features will require the ruleset to be either built on top of CoreRPG, or updated to use the new features. We're still quite a ways off from the beta testing period, and the community developers will be getting it around the same time or slightly before.
Regards,
JPG
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