5E Character Create Playlist
Page 1 of 2 12 Last
  1. #1

    What the hell happened to exotic weapons in 5e?

    Hi adventurers! I am running a campaign in FG, but i need exotic weapons for my scenerio. Anyone knows about which dlc should i buy or how i can create exotic weapons? Thanks for the help.

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,831
    What exactly do you mean by exotic weapons?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    One picture, worths thousand words.

    Ads?z.png

  4. #4
    I need this weapons in FG. So please help us.

  5. #5
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,278
    Blog Entries
    9
    5E doesn't have exotic weapons. The weapons in the PHB are intended to be more generic or category representations rather than a narrow weapon representation. For instance, a katana would use the same stats as a long sword. It's all part of the intent to simply rule complexity from previous editions.

    That being said, their is homebrew stuff that various people have made for various weapons that you can find on places like DMsGuild, ENWorld and reddit. But I don't use any of them so can't point you to anything specific or tell you how good it might be.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #6
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,831
    Indeed, as LordEntrails says just use the existing weapons. Start a new campaign and open up the PHB or whatever resource you are using. Make a copy of all the weapons and just rename the copies to whatever name you want and then use export to create a module of your weapons. Open the module in your actual campaign and share it with your players so they can access it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Quote Originally Posted by Zacchaeus View Post
    Indeed, as LordEntrails says just use the existing weapons. Start a new campaign and open up the PHB or whatever resource you are using. Make a copy of all the weapons and just rename the copies to whatever name you want and then use export to create a module of your weapons. Open the module in your actual campaign and share it with your players so they can access it.
    Now come on. There must be a difference than any martial weapons. Changing name doesn't make any difference.

  8. #8
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,831
    Quote Originally Posted by ondercanergumus View Post
    Now come on. There must be a difference than any martial weapons. Changing name doesn't make any difference.
    It was just a suggestion. Since 5e does not have exotic weapons you are free to make up whatever you want. You can change the weapon properties, do more or less damage etc; it is up to you. The answer you seek is that there are no exotic weapons in 5e. How you want to rectify that is for you to decide.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #9
    Quote Originally Posted by ondercanergumus View Post
    Now come on. There must be a difference than any martial weapons. Changing name doesn't make any difference.
    5e just doesn't have the same differential weapon metrics that 3e-Pathfinder has. Most importantly there is no critical multiplier or critical threat range. So there isn't as much you can do to create Exotic weapons within the core 5e rules.

    Here are the primary metrics you can play with to approximate earlier edition exotic weapons:

    Base Damage
    Finesse (Can use either STR or DEX mod for Atk/Dmg bonuses)
    Heavy (Must be appropriate size to use)
    Light (Qualifies for 2 weapon fighting)
    Reach (Adds 5' to attack range)
    Versatile (Can use one or two hands, and base damage changes accordingly)

  10. #10
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,322
    Blog Entries
    1
    There was a mod somewhere that had exotic type weapons in it.
    Last edited by JohnD; November 21st, 2017 at 05:23.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in