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October 5th, 2017, 20:55 #1
Easiest Way of Duplicating Trait Descriptions
Howdy, all.
So, I'm creating four pre-gen characters for an upcoming Old West game (in GCA, then importing into FG). I've got the first one completely finished, and he has maybe 20-25 skills. Let's say I take the time to copy and paste the skill descriptions for each of those into his FG sheet.
Now, the other three characters will have a lot of the same skills, overlap -- Survival (Desert), Riding (Horse), that sort of thing. What is the easiest way (if any) to duplicate all that work without having to re-copy and re-paste 20+ skills for multiple characters?
Thanks!How to Be a GURPS GM, author
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October 5th, 2017, 22:35 #2
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Drag and drop from the one char to the others?
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October 5th, 2017, 23:49 #3
Or export the character and re-import and rename.
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October 6th, 2017, 00:02 #4
Edit the campaign data XML and actually copy the characters, or just the skills
It's hard to be religious when certain people are never incinerated by bolts of lightning.
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October 6th, 2017, 05:15 #5
Thanks for the replies, all... I think export/import probably be easiest. Ultimately, I would love to build up a base character that has, literally, every skill (or at least all of the ones I use most frequently) with descriptions in place so I can just drag and drop what I need.
How to Be a GURPS GM, author
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October 6th, 2017, 05:35 #6
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FYI, skill dragging is on the todo list for the ruleset.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
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October 6th, 2017, 05:40 #7
You might see that ronnke has indicted drag and drop traits and skills are in his to-do-wish-list:
Upcoming Features/Wishlist
Items. Add the ability to configure items by type (General, Melee Weapon, Ranged Weapon, Armour/Shield, Vehicle/Mount, Spaceship)
Drag n Drop weapon items to combat section of character sheet
Drag n Drop traits, skills, spells, and other abilities character sheet
https://www.fantasygrounds.com/forum...E-Core-Ruleset
You could always add your thoughts to that thread and drop him some rep points while you are at it
EDIT: Damnit! ronnke pretty much replied the same while I was out testing the ruleset!
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October 6th, 2017, 06:09 #8
Ooh, so it is. Y'all way ahead of me.
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, intro for beginners)
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October 6th, 2017, 13:44 #9
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 30th, 2017, 07:03 #10FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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