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  1. #1

    Condition/effects IF/IFT query

    So, I'm not to familiar with how IF/IFT condition/effects work but the first run in with it has been trying to figure out a way for a ranger type with a mark ability to use it.

    The first thought was the standard "IFT: marked;DMG: 1d6" and then just put a "marked" string in effect on the target marked. Didn't work. So I poked around the forums and apparently the condition has to exist as one of the types listed in the ruleset (in this case I was testing 5E) so ... I tweaked the above to use "intoxicated" and put intoxicated on the target and it worked as intended.

    So I thought to myself, quick extension to just adjust and add the conditions to have a "marked" and I'm done. I did that but I wanted to ask before I left it at that... is there another (better) way to do what I'm trying?
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  2. #2
    Try adding a "Marked" condition to the target, and keeping a "IFT: CUSTOM(Marked); DMG: 1d6" effect on the ranger.

    Regards,
    JPG

  3. #3
    Quote Originally Posted by Moon Wizard View Post
    Try adding a "Marked" condition to the target, and keeping a "IFT: CUSTOM(Marked); DMG: 1d6" effect on the ranger.

    Regards,
    JPG
    That is what I was looking for. I suspected there had to be a better way to do this Thanks once again!
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
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    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #4
    Quote Originally Posted by Moon Wizard View Post
    Try adding a "Marked" condition to the target, and keeping a "IFT: CUSTOM(Marked); DMG: 1d6" effect on the ranger.

    Regards,
    JPG
    Wait, what? You can do that! Holy $%*&^! I had no idea you could do this..... So many implications. Thanks for teaching me something else about FG, Moon Wizard! Just tried this using a different effect and works great.
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  5. #5
    You can also stack effects so, "IFT: CUSTOM(Marked); DMG: 1d6; GRANTADVATK" is possible as well.

    So in the case of Hunters Mark you do something like this:

    Create an effect and set it to target name it Hunters Mark and put in the Effects Section, "Hunter's Mark"

    Then create a passive effect with an endless duration and set it to targeting self. Then put the "Hunter's Mark Checker; IFT: CUSTOM(Hunter's Mark); DMG: 1d6".

    DM can set the effects on a player to invisible from the combat tracker so it doesn't clutter the screen if stuff gets too long.
    Last edited by ArcebU; October 5th, 2017 at 20:37.

  6. #6
    Zacchaeus's Avatar
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    Hunter's mark is a targeted effect. Create an effect DMG: 1d6, set the target to self. To apply it hold shift and click the effect while you have an enemy targeted or hold shift while dragging the effect onto it.

    More information here.
    https://www.fantasygrounds.com/wiki/...fect_Targeting
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  7. #7
    Zacchaeus's solution is another way to do it.

    I prefer the way above with the conditional personally, but it can be done either way.

    Cheers,
    JPG

  8. #8
    Quote Originally Posted by Moon Wizard View Post
    Zacchaeus's solution is another way to do it.

    I prefer the way above with the conditional personally, but it can be done either way.

    Cheers,
    JPG

    This is how I implemented your method. The IFT goes on the Player's ranger, the mark effect goes on the enemy.



    I dunno if the (C) works but I put it there.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #9
    That should work. The pattern match for whether an effect is a concentration effect is "%([cC]%)".

    Cheers,
    JPG

  10. #10
    What rulesets does CUSTOM() work with?

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