Thread: NPC Engineer
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May 30th, 2017, 23:35 #1
NPC Engineer
NPC Engineer
A Windows application designed to simplify the process of getting NPCs (monsters!) into Fantasy Grounds.
Its primary claim to usefulness is that will take an entire statblock from a variety of sources and parse them into modules. It can also output them in a format that Par5e or FG5EParser can parse.
You can also build NPCs from scratch.
The latest build can be found in a new thread. This is still basically a beta release - please work on backup files! [COLOR=#b22222]
NPC Engineer 1 - Main Screen.jpg
Phase 2 goals:
- Parse the NPC and sneak it in to a pre-existing *.mod file
- Partial import from other sources such as 1E, 2E, 3E, Pathfinder (and other suitable sources)
- Templates
If you find something that breaks NPC Engineer, please send me a text file of the offending document so that I can track down the issue. ([email protected])
Feature requests are also welcome at the same address.
IMPORTANT: If you are using NPC Engineer to import from a Homebrew source, the source will not have been subject to the same rigorous shredding official monsters get. This means that errors in formatting, capitalisation, spelling and so on can make it difficult for NPC Engineer. If your import doesn't work, check it carefully for missing full stops, colons where full stops should be, and the like.
MaasqLast edited by Maasq; October 23rd, 2017 at 21:35. Reason: Actions added
Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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May 31st, 2017, 12:37 #2
How about statblock outputs from PCgen and Herolab?
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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May 31st, 2017, 14:13 #3
I've never used either. I'll add them to my list. Are they both for NPCs/creatures?
I thought Hero Lab was for Pcs (though I have had no contact with it and don't know why I think that!)Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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May 31st, 2017, 16:11 #4
DM's use both of them for making both, like taking a standard Monster and making tweaks to fit a location or environment.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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May 31st, 2017, 22:33 #5
OK, downloading PCGen just now and I'll look at its output.
HeroLab doesn't do 5E in its demo version - could you send me the text output of a couple of NPCs? One simple one, like a goblin, and one with a few different entries, like a gibbering mouther? Not those precise ones, but something along those lines.
Cheers
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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May 31st, 2017, 22:38 #6
Bah, double post.....
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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May 31st, 2017, 23:20 #7
Nylanfs
Maybe I just can't figure out PCGen, but I failed completely to find a way to enter a monster statblock. When I tried to output a statblock as text, it lacked information that would make it recognisable as a statblock.
I'll remove both PCGen and HeroLab from my work list at the moment as it would seem as if their output doesn't match up to what I am trying to do with this project.
If I am wrong, please send me the text output from each for a simple monster and a more complex one with damage immunities etc.
Sorry
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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June 1st, 2017, 12:45 #8
Hmm, seem's like the OS monkey didn't make a 5e statblock.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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June 3rd, 2017, 15:08 #9
So the first version of AHK Creature Creator is available in the first post of this thread. Have fun, and be gentle. This is my first ever piece of code released to the public (and the first written in over 20 years!)
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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June 3rd, 2017, 15:20 #10
Interesting, well done.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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