Thread: 5E: Map Indicator for Death
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May 1st, 2017, 20:27 #11
Thanks so much for sharing! Awesome!
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May 1st, 2017, 21:23 #12
I tried it out - pretty nifty! Thanks!!
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May 2nd, 2017, 14:55 #13
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Wow really cool! Is there a way to make it works on 3.5, pathfinder and core?
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May 2nd, 2017, 17:47 #14
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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May 3rd, 2017, 02:32 #15
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Thanks for an extension that perfectly solves an issue my group has been dealing with. We used it for the first time Sunday evening and my players really appreciated it. We did have an issue pop up in each encounter they played... the extension worked for the players for the first 3 NPC deaths, but not on death 4 or after. However, on my screen as the DM it overlayed properly for all deaths.
We are playing PotA 5e. Only other loaded extensions are 14pt Font Clear Font and Core Sidebar for 5e.
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May 7th, 2017, 05:28 #16Originally Posted by [email protected]
Re: Changing this to a CoreRPG extension... I'll make time sometime tomorrow if I can to see if the parts I used for the 5e exist in CoreRPG (I don't think they do) and if so just make it a CoreRPG extension so it'll work for anyone using that as a base (5e does btw).
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May 7th, 2017, 06:54 #17I never claimed to be sane. Besides, it's more fun this way.
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May 7th, 2017, 08:13 #18
I think most of the changes are to the token widgets on the map. Which I believe should make it more capable of being used in other rulesets.
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May 7th, 2017, 16:46 #19
In addition to what I mentioned before: this extension, as it is now, triggers the tokens when an entry in the Combat Tracker reaches 0 or less remaining Hit Points. CoreRPG doesn't have the concept of health/HP, which is specific to certain rulesets and can be different in each. So, to make this a "CoreRPG" extension, it would have to be health/HP agnostic - i.e. not rely on anything like that. Maybe a manual check box in the CT entry that would trigger/remove the dead token?
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May 7th, 2017, 23:02 #20
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My players loved this extension! I appreciate the effort!
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