Thread: Dual Monitor Support
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June 14th, 2017, 00:12 #11
I think you're going to have problems with any application you try to stretch across displays of differing resolutions, not just FG. What you are effectively wanting is a rectangle (i.e. the application window) that is actually not a rectangle. You want it to be 1800 pixels high on one side and 1200 on the other (and that is no longer a rectangle ).
You might see if your graphics driver can make your two screens into one. Nvidia drivers can often do this (though I don't know about if the resolutions differ), or you might just have to set the resolutions of both monitors the same.
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June 14th, 2017, 14:55 #12
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Well? I guess I just have to upgrade.
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June 14th, 2017, 16:36 #13
Solidworks, one of the top major engineering modeling programs, doesn't let you undock or split screens either. It's probably the most annoying things about it.
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June 15th, 2017, 02:12 #14
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June 15th, 2017, 14:07 #15
Isn't this the number one request here: https://fg2app.idea.informer.com/ ?
I am not sure why it's not going to be implemented if it is. I will buy the Unity Engine either way really as I am okay with stretching across multiple monitors, I just thought that list was a good gauge of what we could and couldn't expect, especially the top two or three.DM/GM Since 1985. Unity and Classic Ultimate License.
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June 15th, 2017, 15:06 #16
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June 15th, 2017, 17:19 #17
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I use my AMD Eyefinity option to convert my 2 screens into 1 when i play FG and then turn it off when i'm done. I use the quick setup, since both my screens are the same size/resolution. But, I've seen on the advanced setup you can have different resolutions align to the top/bottom/middle and "cut-off" the difference in resolution.
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June 16th, 2017, 10:16 #18
Last edited by yeknom; June 16th, 2017 at 10:17. Reason: typo
DM/GM Since 1985. Unity and Classic Ultimate License.
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June 16th, 2017, 13:05 #19
Unity is a commercially available engine. It's kind of like a programming language, but it has a library of functions that you can build your applications with. You can get more info here; https://unity3d.com/unity
In short, if Unity doesn't support multiple windows, then it won't be possible. I know the concept of detached windows is great, but as others have said, how many applications do you know of that can do this? The only one I know of is Gimp. And as Nylafs said, even programs that cost thousands of dollars (professional CAD) don't have this capability.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 16th, 2017, 13:41 #20
Thanks, that cleared it up for me. I am not a programmer and know nothing about programming. If there are programs that use detached windows I wouldn't know of them to begin with. I am happy to use FG primarily because I don't need to do any programming. I appreciate the work that the programmers do because it helps me to enjoy my games, but honestly, for the most part, I don't ever think of it from a programmers perspective. I think of it from my perspective as a consumer and as such most of my questions relate to that point of view.
Again, thanks, that cleared it up for me.DM/GM Since 1985. Unity and Classic Ultimate License.
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