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December 20th, 2005, 10:43 #1
- Join Date
- Nov 2005
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- Finland
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Modified d20 Ruleset for playtesting
I have made customizations to FG original d20 ruleset.
I use it my games, but i'd like to have some outsiders to playtest it and give opinions and suggestions.
There is some changes to D&D3.5 SRD rules i deemed nessessary, but i have tried to keep them minimal so others could adopt ruleset easier.
Latest date version available: v201205 (dd.mm.yy)
https://kotisivu.mtv3.fi/zambol/d20%20ZMods.zip
Use Instructions:
-Extract to /rulesets so that subfolders extracts correctly.
-Start FG, new campaign /w d20Zmods ruleset.
Ruleset Changes:
-All Ruleset components are under same folder.
>Affects /data folder.
-Chat window dice pictures shrinked to 75% size.
-Feats are now nodes
>can be modified easier.
-Monster CR-field from Int to String
>Field now shows correctly, even if not integer (<0)
>!Possible problem: Had to change NPC CR fieldtype > Modules with NPCs may not work??
-Monster information change: Draggable Description frame.
>Some monsters have draggable description.
>Decription boxes are Created by monster.xls -tool.
>This is still in development. I need monster descriptions to all monsters.
-Added Item Shop
>Allmost all SRD normal items draggable to charsheet.
-Charsheet changes
>Modifications to allmost all pages.
>Added page: Combat
>Added page: Mount
>Inventory items are nodes, draggable from shop.
-New window: GM Perception table.
>Fast check of PC Perception skills.
Rule Changes:
reasoning and better look from reference window
-Mental Attributes Redefined
>Wis gives Skill pts. Instead of Int
>Cha gives Will saves.
>Craft- and Profession-Skill stats changed.
>Some monsters changed to reflect new system.
>>Constructs have Int, but no Cha or Wis.
>>Animals have Cha and Wis, but no or low Int.
-New Magic type Psionics(CHA)
>Sorcerer modified to Psion, Wizard lost mind influencing spells.
>Bard spell list: minor modifications.
-Some Changes to other professions.
-Changes to Races.
-New Templates. (scroll at race window)
-Some feats Changed.
-BTH to Inititative
>Monsters have been modified accordingly.
-Combat Critical&Fumble revised.
-Magic Item Creation changed (feats&some items)
-Weapons and Armors and their special qualities Changed.
Tools:
-Tools are found in /database -directory
-Tools are MSExcel sheets, that create FG .xml files.
-Some tools .xls files are created by off2003 and may not work with earlier versions.
-Usage: Type text to tables, run macro, restart FG to apply changes.
-Magic shop is planned
>MagicItems.xls needs to be filled with items.
>shop should be like standard item shop, but use magicitems.xml.
PS. Id be happy if someone is willing to help to make descriptions to equipment, magicitems and monsters.
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December 20th, 2005, 21:51 #2
This looks really cool.
I am not at my PC right now but when I get there I will try this out.
-D
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December 21st, 2005, 18:54 #3
I took a look, I found a few typos and things that got overlooked, since it is a WIP I figured there was still a lot to clean uyp.
I did really like the way you broke down the weapons armor items etc...
Draggable monster descriptions are a great idea.
I didn't have a module ready to load so I couldn't test your NPC bug.
I thik it's a great project.
-D
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December 22nd, 2005, 09:28 #4
- Join Date
- Nov 2005
- Location
- Finland
- Posts
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Thanks for compliments.
As im not native in english there might be FEW typos :P
If those are annoying, put email/private to me, i fix them to next version.
I like those draggable monster descriptions too, but there is too few of them, and those were done "in hurry".
221205 Update to files:
-Added Zmods_spelldesc.xls -tool for modifying spell descriptions.
-Added ruleset-version information to reference window.
-Modified reference window a bit.Last edited by zambol; December 22nd, 2005 at 10:12.
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January 28th, 2006, 10:42 #5
Love the mods Zambol, but I have a question. How can I get a .xls excel spreadsheet into the FG .xml format? I want to be able to expand by putting in my own monsters mainly but later on even magic items, etc. so how do I "convert" the .xls file into a .xml file that FG can use?
Visit my website at:
www.danielpryor.com/dundjinni/
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January 28th, 2006, 12:25 #6Originally Posted by danielpryor
Excel spreadsheet has totally different structure than FG, there can't be a universal tool, because if there was, I could import clients data, transactions and bank deals into FG. ;D
Gah, he probably already did that, sorry. ;P
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January 28th, 2006, 13:07 #7
I believe that you need to have the XLS file in your ruleset folder. To convert, press ALT+F8. This should give you the file. PLEASE NOTE: BE SURE TO BACK UP YOUR OLD FILES.
SandemanUltimate Licence holder
I've had FG for so LONG I DON'T KNOW HOW TO USE IT!
But I'm learning!
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January 28th, 2006, 22:11 #8
Yes I know about having the fil in the right folder, etc. but when I tried to convert to an xml spreadsheet, it doesn't work. Can any of you guys give constructive, positive steps I can use other than stating the obvious?
Visit my website at:
www.danielpryor.com/dundjinni/
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January 29th, 2006, 19:21 #9
- Join Date
- Nov 2005
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- Finland
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Those XLS files i made have macros that make FG xml files.
Example: ZMods_Monsters.xls
1) Open ZMods_Monsters.xls in excel
2) Add/Modify monsters
3) Run macro: Tools(menu) / Macros / Macros ... / Export_Monsters
This creates modified monster.xml file to same folder ZMods_Monsters.xls is located.
PS. Import_Monsters should not be used, as i dont remember if it works on original or modified monster.xml file.Last edited by zambol; January 29th, 2006 at 19:27.
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