Thread: GURPS 4E Core Ruleset
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May 28th, 2020, 17:11 #971
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Clarification requested:
If I were to create a file with weapons from say, GURPS HIGH TECH - as long as it is ONLY the weapon stats themselves with no descriptive text, I can share the file? Thus, were I to build say, a file with 800 items in it (not that I have it mind you!!!), once created, I could share that? If GURPS HIGH TECH has a brief case with specific weight, tech level, cost, and legality class - I could share that file?
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May 28th, 2020, 17:42 #972
Ronnke, thank you for the information. I do hope that SJG sees the value in VTTs. I am pretty sure that there would be a large welcome from the GURPS and Dungeon Fantasy community should they decide to publish materials for VTTs like FG.
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May 28th, 2020, 23:23 #973
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May 29th, 2020, 00:12 #974
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Systems/Rulesets: GURPS 4th Edition.
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May 30th, 2020, 05:26 #975
And using the Mod Maker you can bring in all the High Tech items that exist if you wanted to.
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May 30th, 2020, 07:43 #976
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May 31st, 2020, 13:37 #977
Would it be possible to add a prerequisite category in the skill section? Somewhere like where I've indicated in the picture? If not, is this something an extension could handle? I don't know anything about extensions but I'd be willing to see what I could do.GURPS Skill Question.png
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May 31st, 2020, 23:53 #978
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 1st, 2020, 00:12 #979
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June 1st, 2020, 14:44 #980
Ronnke, do you have any predictions as to when the ruleset update will come out and could you tell what the improvements will be?
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