Thread: GURPS 4E Core Ruleset
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October 30th, 2017, 11:57 #471
Unfortunately the magazine was aimed only at the young Brazilian audience, the inventor's premise was to present various RPG systems and introduce people to this wonderful world of imagination and creation.
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October 30th, 2017, 12:05 #472"We adore chaos because we love to produce order."
M.C. Escher
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula / Scott Haring
"It emerges that physics is basic but inessential; that is the crucial fact."
Wolfgang Smith
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October 30th, 2017, 22:00 #473
Yes, I think so, the harder it will be the conversion, because most of it is from the GURPS 3rd Edition season, and the very harder it will be to replicate the maps.
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October 30th, 2017, 23:31 #474
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November 3rd, 2017, 16:17 #475
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How are items categorized in the ruleset? I mean, their order on the character sheet doesn't seem to obey a pattern (e.g. alphabetical).
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November 4th, 2017, 02:15 #476
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November 5th, 2017, 14:12 #477
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November 8th, 2017, 02:20 #478
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@Ronnke
Ronnke, I had to take some time off and now that I have the time to look at this, I find that I'm still having problems. I can't recreate the workaround that CommJunke is suggesting. Are you still thinking about taking a look at this?
To everyone else... is anyone else having problems making the range penalties how up with the Enhanced Images extension?
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November 8th, 2017, 02:39 #479
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November 8th, 2017, 05:54 #480
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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