Thread: GURPS 4E Core Ruleset
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October 21st, 2017, 02:32 #431
- Join Date
- Jun 2013
- Location
- Isanti, MN
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- 2,922
Enhanced Images extension doesn't support hex grids.
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October 21st, 2017, 02:39 #432
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October 21st, 2017, 03:33 #433
- Join Date
- May 2013
- Location
- East Coast USA.
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- 945
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October 21st, 2017, 03:46 #434
- Join Date
- May 2013
- Location
- East Coast USA.
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- 945
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October 21st, 2017, 04:07 #435
- Join Date
- Jul 2011
- Location
- Edmond, OK
- Posts
- 6
It isn't perfect, and there are some visual issues, namely some grid shadows, but here is what I get...
Additionally, I don't seem to be able to get snap-to-grid to work either.
LayerImplementation.PNG
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October 21st, 2017, 04:09 #436
- Join Date
- Jul 2011
- Location
- Edmond, OK
- Posts
- 6
The tokens are on layer 3, the yellow vehicle is on layer 2, and the circle is on layer 3.
I did have to initially start the campaign without the Layers Extension. Open the image, and set the scale. I then closed it, and then reopened with the Layer Extension active. I had to redraw the hex grid at about 180+ pixels, and scale down manually.Last edited by CommJunkee; October 21st, 2017 at 04:14.
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October 21st, 2017, 16:58 #437
- Join Date
- Feb 2017
- Posts
- 33
It seems I can now place tokens on hexes intersections, is this by design?
Also, on topic of suggestions, this surely must have been mentioned before but would love to have sw, th, dodge and so forth to be automatically calculated from attributes.
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October 21st, 2017, 17:30 #438
- Join Date
- Jan 2017
- Posts
- 160
+1
Also, hoping it's possible to include accountability for advantages - like Arm strength for sw and th but not kick for example. Maybe that would entail an advantages/disadvantages module where relationships and functionality like that with stat interaction is added to each one?
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October 21st, 2017, 21:06 #439
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 21st, 2017, 21:09 #440
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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