Thread: GURPS 4E Core Ruleset
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May 6th, 2022, 16:43 #1311
- Join Date
- Oct 2014
- Location
- Mantua - Italy
- Posts
- 37
Thanks, manually removing the old one - by deleting folders - fixed it!
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May 28th, 2022, 01:03 #1312
- Join Date
- Mar 2008
- Location
- Alberta, Canada
- Posts
- 20
Hiya - not sure if this is the best place, but i'm running into an issue with the "Extended Language Fonts" extension specifically with the GURPS ruleset. I've tried replicating the problem with the extension on CoreRPG by itself, and it only shows up since the GURPS ruleset was updated. Whenever i try to chat with a language active, the program hangs for a few seconds, and i get 3 C Stack overflow notices: Manager_chat.lua lines 95 & 120, and Manager_oob.lua line 28. Any thoughts on the best way to deal with this? Is it something i can even deal with?
Edit: The same issue is happening even with the extension disabled. Should have maybe tried that first, but at least i know it's relevant here now!Last edited by bakakel; May 28th, 2022 at 17:11. Reason: Update
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May 28th, 2022, 19:03 #1313
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June 6th, 2022, 03:40 #1314
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
I will have a look at this language issue.
On another note, there is a new minor update for FGU. Update via the Forge.
- Fixed 12 point token facing on hex maps.
- Added range modifier to pointers.
- Added RoF changes to handle shotguns. eg RoF 3x9Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 7th, 2022, 02:28 #1315
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 945
Thanks Ronnke!
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June 7th, 2022, 08:53 #1316
Thank you for adding range modifiers! It was tedious to look up the chart or use another tool to get the exact modifier.
Also, I think you added differences between yd and meter too. It always takes one point down relative to yd measure (for meter). It's a nice add-on.
We are using 1yd=1m rule. So, we stick to the yd distance suffix.
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June 7th, 2022, 17:29 #1317
First of all, the cadence improvement for the shotguns was really good. But I'm curious, in the future will we be able to create races and templates directly in Fantasy Grounds?
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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June 8th, 2022, 01:50 #1318
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 10th, 2022, 13:33 #1319
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
A new update of the ruleset for FG Unity is available via the Forge.
- GURPS 4e Ruleset v3.9.1 - 10th Jun 2022 (FG Unity Only)
- Fixed: Language script error issue.
- Added: Toolbar controls to enable/disable range modifiers on map pointers.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 10th, 2022, 14:06 #1320
- Join Date
- Mar 2008
- Location
- Alberta, Canada
- Posts
- 20
Thanks so much, ronnke! Really appreciate it.
And just in time for my players to hear and appreciate the rumblings of Bokrug and the Ib Shades.
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