Thread: GURPS 4E Core Ruleset
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October 12th, 2021, 13:21 #1161
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 12th, 2021, 13:36 #1162
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This issue only exists when importing with FGU as it requires properly formatted xml files to read, FGC is more forgiving. If you want the special characters included, then you will have to use the xhtml escapes code for them. Eg. & = &
Ideally, the GCS export script should convert all special characters to the xhtml code as part of the export. I'm not familiar with the GCS export script, so I'm not sure how easy that is to implement.Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 30th, 2021, 16:24 #1163
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Hi everyone - i've run into an issue with the ruleset, and i'm not quite sure when it started up...
All of the skills for my players generate an "[ERROR] Handler error: [string "scripts/manager_actor_ability.lua"]:209: attempt to call field 'getStat' (a nil value)"
It appears to be triggered specifically when the Type or Pts fields are adjusted in any way, or when skills are dropped in from the abilities list.
It's not specific to Abilities dropped from the list - even when creating a new skill on my existing characters, the problem persists.
It appears to trigger on a new character with a new skill specifically when the Type field is entered or modified.
Would anyone know how to deal with this?Last edited by bakakel; October 30th, 2021 at 16:30.
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October 31st, 2021, 13:36 #1164
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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November 4th, 2021, 03:45 #1165
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- May 2013
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Ronnke,
I am not sure if this is related to the previous reported error, but I am having problems importing a PC. Can you please give it a try? Somethign about parsing entity name.
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November 4th, 2021, 04:36 #1166
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I just had a look at your file, and I found the issue
You can easly edit and fix this file, and it will allow you to import this character.
I believe this character was exported using FGClassic, right?
As people have pointed out, FGClassic is very forgiving with some special characters in xml files, and FGUnity is more strict (which is not a bad idea, but is causing issues here)
Here is what you need to do to fix this issue:
Open your .xml file with an editor. You can use any editor: just locate the file with windows explorer, right click it and choose "edit"
I believe by default it will open the file in wordpad.
Now, follow these steps:
- press "CTRL+H". This will open the Replace window.
- in the "Find what", type <space>&<space> (actually press "space" instead of typing <space>... so it will be " & "... without quotation marks... hope it makes sense)
- in "Replace with", type: &
(So, look in the screenshot I have attached, it will make sense)
gurps export editing.PNG
- Click the "replace all" button...
- Save the file
- open your gurps campaign in FGU and try to import
I hope it helps, It worked here, so if you have trouble to repeat this, let me know
Explanation:
the "&" character is a special character used in xml files. When you export something to xml, the program should see when the & is being used in the context of a string of text instead of an xml command, and replace the "&" with "&" but the exporter in FGC is not doing that.
Other people may have similar issues but instead of the & character, if they use some "international" characters, those will also cause issues.
If that is the case, I would try first editing the character and removing any international characters before exporting.
In FGU, export/import should produce the correct files though...Last edited by johniba; November 4th, 2021 at 04:38.
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November 4th, 2021, 14:05 #1167
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November 4th, 2021, 15:15 #1168
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Last edited by johniba; November 4th, 2021 at 15:18.
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November 4th, 2021, 15:49 #1169
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I am trying to test the GCA4 export.
I have just downloaded the latest version for GCA4, but when I create a character and export -> and select: "export xml for Fantasy Grounds II", it doesnt seem to save the export file.
Am I missing something?
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November 4th, 2021, 17:02 #1170
John, if I remember you need 2 files created by Ronnke to Export
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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