Thread: GURPS 4E Core Ruleset
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June 5th, 2017, 12:46 #301
With trial and error I was able to insert the HP Shield into the tracker and it adds the HP Character Shield.
But he added this empty "icon" to the actor and I need to figure out where and how I can resize this new field created.
I believe that if I modify the "damage" script I can manage it as a cHP when I apply the damage.
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June 5th, 2017, 13:15 #302
Now I just need to figure out how to get this one that appeared on Combat Tracker ....
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June 5th, 2017, 13:35 #303
I was able to adjust and disappear with the field over now only need to make it work as Current HP.
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June 5th, 2017, 13:45 #304
Now only remains to know which file is responsible for adjusting the damage compared to Current HP
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June 5th, 2017, 23:12 #305
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June 6th, 2017, 00:10 #306
Thanks Gigermann
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June 8th, 2017, 01:36 #307
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Hi All,
I figure I have to be doing something wrong.
I'm using the latest in the GURPS.PAK file, and I have the latest Skin and all that fun stuff. I've not tried to load characters just yet, because I keep banging my head against this one issue...
When I load the older version of GURPS that I had been using, I can import the GURPS_TABLES.MOD file without any issue. When I use the newest incarnation of the GURPS files, it won't let me see the GURPS_TABLES.mod - and when I did an export to module, my older version of GURPS can see it, but not the newer one. So - what am I doing wrong?
thanks guys!
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June 8th, 2017, 01:40 #308
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The original version of the GURPS ruleset is not compatible with the new Core version of the ruleset.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 8th, 2017, 01:45 #309
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So anything that worked with 3.0.5 will not work with 3.0.7? No real biggie in that sense, because I can now always simply build the tables that I need now (now that I've learned how to!). Just seems odd that it won't see it, as I thought that was a function of the software itself, not the GURPS core rules. Thanks for letting me know, I assumed I was having a brain fart.
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June 8th, 2017, 01:48 #310
- Join Date
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- Location
- Australia
- Posts
- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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