Thread: MoreCore Ruleset
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November 17th, 2016, 22:35 #41
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November 17th, 2016, 22:40 #42
See /rollon here: https://www.fantasygrounds.com/wiki/.../Chat_Commands (It's not a deodorant!)
It doesn't work in MoreCore.
This would be very handy, especially for those RPGs that use tables (e.g. DCC, which is full of them), as a roll on the specific table could be directly linked into the character sheet (via the /rollon command) and a roll on the table done as an ability check, attack, damage, critical result, etc., etc., etc..Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 18th, 2016, 00:19 #43
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November 18th, 2016, 00:29 #44
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This would also be great for pbta games as you could get the consequences of each results (failure, partial success and success) in the chat window. That's how I had it set up in CoreRpg anyway but it wasn't possible to put tables on a character sheet.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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November 18th, 2016, 00:49 #45
Last edited by damned; November 18th, 2016 at 00:51.
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November 18th, 2016, 02:08 #46
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Yes I know that, but what is the cost? With a table you get the results from the table in the chat.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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November 18th, 2016, 02:55 #47
Gotcha. We may add that functionality (reporting the Moves narrative results) into MoreCore Rolls or might leave it and build it into a PbtA ruleset....
Im looking at the Tables thingy...Last edited by damned; November 18th, 2016 at 06:40.
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November 18th, 2016, 06:40 #48
Soooooo.... after much chasing of my tail and actually knowing the answer but failing to think and track it all the way through....
MoreCore will shortly be able to support 2 new /commands being
/mod [number]
/rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide>
These are not new commands but their support in the Rolls feature is new. This actually solves items 1, 2 and 3 on my current wishlist too.
I havent posted this updated version just yet as I think it needs something else for it to really make sense.
Where I dont think this will work quite so well for you Mask_of_winter is that the /rollon command does not utilise the Modifiers. If /rollon also accepted the Modifiers input then that would work very well for you but that looks like it is well beyond my ability.
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November 18th, 2016, 13:29 #49
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Great job Damian! Thanks for trying!
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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November 19th, 2016, 02:51 #50
Hola good people. MoreCore has been updated today to 1.32 with the net new feature of being able to save Modifiers (/mod) and Table Rolls (/rollon) in the Rolls Library and drag and drop them on to Character Sheets. This has meant I have changed the Character Sheet from 4 Rolls and 2 Modifiers sections to 6 Rolls sections that can be used however you like.
Check back regularly for updates.
Also check the MoreCore Themes page.
And Imiri will be uploading a full Starter Set for City of Mist RPG this weekend.
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