Thread: MoreCore Ruleset
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June 12th, 2019, 14:38 #1551
- Join Date
- Feb 2019
- Location
- Ontario, Canada
- Posts
- 4
Meliath1742 I feel ya. I have similar frustrations with Solar System's opposed rolls and its Harm track. Especially since it's possible for a character to have, for example, 3 Harm in Vigor and 5 Harm in Instinct, and not have 1, 2 or 4 Harm in anything.
As far as the opposed rolls, I think we just accept that automation can't take us all the way. Let FG post the attacker's and target's separate results, then compare them manually to calculate Harm.
For Harm, I'm using Effects as reminder-type flags on the Combat Tracker, an array of radio buttons for the Harm Track on the Character Sheet, and /mod Rolls on the Character Sheet that the player will manually click before rolling actions that are penalized. It's a bit clunky, but do-able.
I thought about linking the Harm penalties to be automatically applied by appropriate Ability Rolls, but it turns out that it won't work with SS because we have to separate the Roll that calculates how many extra dice should apply to the ability roll from the ability Roll itself. However, it's something that you might be able to do for SWd6, maybe?
(ps. damned, no, I don't have a CS to share, yet. I'm suuuuper slow, but I'll get there. )
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June 12th, 2019, 14:49 #1552
Without really understanding everything that the two of you are writing I think that there are elements in the Fragged Empire (Im waiting on someone to verify that it is all working again with the current MoreCore build) extension that could be adapted to the things you are talking abut....
I would consider writing a WEG extension for MoreCore that has more features if you (being someone other than me) does a really good job of explaining how everything should work and giving me pics etc to work from and answers all my questions...
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June 13th, 2019, 15:40 #1553
Hmm, not an expert but using the pdf I might be able to get you started on understanding how the WEG system handles damage (injury).
First off, anytime the rules refer to "D" it means a d6 (that's all the system really uses). The image below shows a typical Strength and some associated skills. The 3D (or 3d6) next to Strength is the base die roll for all the skills beneath it except for those skills that have been improved (Climbing/Jumping 4D).
CS d6 Description.PNG
So, when a character takes damage they roll an opposed Strength roll vs the Damage. If the character’s Strength roll is higher than the damage roll, there’s no effect. If the damage roll is equal to or higher, the difference determines the severity of the injury.
Damage vs Strength Result Chart
0-3 Stunned
4-8 Wounded
9-12 Incapacitated
13-15 Mortally Wounded
16+ Killed
Injury Affects
Stunned: Character suffers penalty of -1D to Skill and Attribute rolls for the rest of the current round and for the next round as well. Although the penalty is removed after the second round, the character is still "affected" by it for a full 30 minutes. If a character is being “affected” from a number of stuns equal to the number before the “D” for the character’s Strength (a 3 in the image), the character is knocked unconscious for 2D minutes.
Wounded: Wounded characters fall prone and can take no actions for the rest of the round. The character suffers a penalty of −1D to skill and attribute rolls until he is healed. A character who is wounded a second time is "Wounded Twice".
Wounded Twice: A character who’s wounded twice falls prone and can take no actions for the rest of the round. The character suffers a penalty of −2D to all skill and attribute rolls until he is healed. A wounded twice character who is wounded again is "Incapacitated".
Incapacitated: An incapacitated character falls prone and is knocked unconscious for 10D minutes. The character can’t do anything until healed. An incapacitated character who is wounded or incapacitated again becomes "Mortally Wounded".
Mortally Wounded: A mortally wounded character falls prone and is unconscious. The character can’t do anything until healed. The character may die — at the end of each round, roll 2D. If the roll is less than the number of rounds that the character has been mortally wounded, the character dies. A mortally wounded character who is incapacitated or mortally wounded again is killed.
Killed: Roll up a new character...
Hope this is helpful. Question away!Last edited by Meliath1742; June 14th, 2019 at 11:11.
Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
Rooster Cogburn: Shot? Or killed?
Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!
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June 13th, 2019, 16:50 #1554
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June 13th, 2019, 17:26 #1555
So, I figured that might raise a question. The table for the difference actually shows the "greater than or equals to" sign in the title but the table starts with "1-3". The rules say "if the Strength roll is greater than the damage there is no effect". I suspect the table doesn't show "0-3" because it might confuse people (how can there be a difference of zero?). So, the table shows 1-3 but the table's title shows shows greater than or equal to. In closing, if the Strength equals the Damage the character is Stunned.
Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
Rooster Cogburn: Shot? Or killed?
Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!
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June 14th, 2019, 03:55 #1556
I would tend to rule it the other way.
Numbers are precise while words may or may not be...
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June 14th, 2019, 09:42 #1557
I can't see why the table couldn't start with 0-3, the mechanics behind the scenes are the same unless I'm missing something. I searched for errata to see if the chart was in error. Couldn't find anything...yet.
UPDATE: Found this link which confirms the 0-3 chart!Last edited by Meliath1742; June 14th, 2019 at 10:08.
Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
Rooster Cogburn: Shot? Or killed?
Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!
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June 14th, 2019, 15:06 #1558
Name/height/weight/sex/age/description are all text only and have no mechnical value?
What does the D+# mean in the attributes?
3D is 3d6
What is 3D+1?
So if I have Dexterity 3D
and Dodge 2D
does that mean when Im using a Blaster I roll 3d6
but when Im Dodging I roll 5d6?
What does the result of my roll mean?
If I roll 2/1/2 what do I report?
If I roll 1/1/1 or 6/6/6 does it report something different?
What are Force Points?
What are Dark Side Points?
How do you use them?
How should the game report their usage?
How do you gain them?
Same with Skill Points...
What are they? How do you use them? How should it be reported?
How does Combat Work?
Is it different for NPCs attacking vs Players attacking?
Do you only roll for damage/strength after getting hit?
How do you know if the attack is a hit?
Do you track ammo?
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June 14th, 2019, 19:34 #1559
Please understand I haven't played this system since the late 80's and I'm relying on my ability to verify this info in the rules pdf. I'll try to limit the mistakes!
Using Character Points for Advancement
IMPROVING SKILLS
Skills. It costs as many Character Points as the number before the “D” to improve a skill’s die code by one pip. (Increasing a skill from a “+2” to the next higher die — from 3D+2 to 4D for example — counts as a one pip improvement.) A character can only improve a skill one pip between each adventure, although the character may improve more than one skill between adventures.
Example: Thannik has a search skill of 4D. It costs 4 Character Points to improve search to 4D+1. At the end of an adventure, Thannik can improve his search skill from 4D to 4D+1 for four Character Points and his space transports skill from 4D+2 to 5D
for four Character Points. However, Thannik can’t improve his search skill from 4D to 4D+2 in one jump because that would
mean improving the skill more than one pipLast edited by Meliath1742; June 14th, 2019 at 23:17.
Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
Rooster Cogburn: Shot? Or killed?
Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!
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June 16th, 2019, 09:59 #1560
What do NPC sheets look like?
What stats do they have?
What stats do they roll?
How exactly does combat work?
What info would you include in the CT?
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