Thread: Storm King's Thunder Maps
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October 19th, 2016, 14:59 #1
Storm King's Thunder Maps
Here's a few maps for use with Storm King's Thunder - yes I know it's been out for a while but I haven't had the time until now.
There's only a small number of maps in this module but they do cover the three big combats in Chapter 2. I've also thrown in a few non specific maps which could be used for random encounters.
To use just download the module attached and put it into the modules folder in Fantasy grounds; fire up Fantasy Grounds and navigate to the modules library and open the module.
The maps should be usable in any ruleset.Last edited by Zacchaeus; October 19th, 2016 at 18:03.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 19th, 2016, 16:14 #2
Very, very nice.
Now, the continued education of Zacchaeus on FG map/module file sizes... What is the largest file in this module? Thumbnail.png at over 1MB and 1000x800 pixels! Wait, what?!? A teeny tiny image that FG only ever displays at a maximum size of 56x56 pixels?!? Reduce that file size sir!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 19th, 2016, 16:42 #3
And when did I finish the attack on Triboar? Why, Monday night. The actual city map can do ok, you just drop a grid on it and know that you end up with tiny tokens. That is for people that want to break out into 7 Samuarai or 13 Assassins defenses of the town.
Otherwise, maps like this are great options. You just theatre of the mind until contact and use maps like these ones.
My players engaged them away from the center of town and fell back. Was doing great until the giants started throwing rocks, then it got dicey.
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October 19th, 2016, 18:04 #4If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 19th, 2016, 18:44 #5
Nice. ThanX Zac!
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October 19th, 2016, 19:08 #6
Zacchaeus.
Your maps are great (as always). ThanX again, I do however have a question... The attack on Bryn Shander, unless I'm reading it wrong, has 9 frost giants elsewhere occupying the town's malitia, while two frost giants and the leader attack the gate (or try to parlay) along with two winter wolves. This seems a bit cramped. See my pic.
Attachment 15764
Had something more in mind with half way between yours and this...
Attachment 15765
What do you think?
Actually all I'm really looking for is some kind of DM justification to explain the small spacing outside the gate. I guess I'm not creative enough for my players. I know you can help.Last edited by rob2e; October 19th, 2016 at 19:11.
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October 19th, 2016, 19:50 #7
Alright here you go.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 19th, 2016, 20:07 #8
OMG! That took you like three seconds. You're a god. AND I'm going to use this is today's game. My party is about to throw down with their newly acquired NPC party members at level 5. Very Exciting. ThanX man. I hope you'll put that in your Map Pack, I'm sure people would love to have two different gate approaches which can of course be used genericly.
Zacchaeus, you should consider running seminars. I don't know what for, but for all the incredible stuff you do. I will attend every seminar you run. I don't care what it's for.rob2e - Join me on Discord!
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October 20th, 2016, 07:12 #9
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December 20th, 2016, 05:46 #10
Was there ever a map pack like this put out for LMoP?
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