Thread: DnD 5E Tokens are done
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October 20th, 2016, 10:05 #91
is it possible i wonder to put info into a mod that will autosize a token to character size x some number, and character position as a center.
and then lock or unlock movement, so the effect autosizes to the right scale, centers on the caster, and then locks to its caster, OR can be moved off the caster, to some other place.
that would sort out the scaling issues everyone has mentioned, (less work for ragged DMs) and also allow character centered effects to stay locked to their source.Last edited by hagrid70; October 20th, 2016 at 10:07.
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October 20th, 2016, 14:39 #92
Chop Chop!
An effect layer would be nice. When I tried using this before beyond some of the early issues one thing I had wished for was an item layer. I love to use props like ladders and boxes ect. And I thought it would have been nice if the players could move them around. Could be that an effect layer could be used for both effect and props.
Sure wish I had the tallent to help produce extensions.Brice AKA BoringMadman
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October 20th, 2016, 16:18 #93
You mean like the Enhanced Images Extension? Right now it doesn't have a player controllable layer for items, but it sounds like such might be soon. (Or maybe it's version 2 that is posted late in the thread as a beta?)
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October 20th, 2016, 16:26 #94
I do the former in the proof-of-concept currently - when the token is first put on the map by the extension code, FG auto-sizes it to the square just like any other token, the extension code then adjusts the scale. I need to think about how best to portray the end size the token needs to be - maybe a specific filename for the token e.g. "light_30x30.png" or some such (tokens in FG modules don't contain additional FG database info like other module records, so the info would have to be linked to the token file directly - filename or reading image size), or maybe just have some pre-defined token slots that are a certain size.
I am anticipating allowing non-movement locked tokens on the effects layer. Not sure if they will be movable on the layer directly - due to the ever present token stacking issues, or with a small token "handle" on the player layer. I might try both/give both as an option.
I have many plans for this, lots of testing and coding ahead...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 20th, 2016, 21:04 #95
i will create you some GRID tokens, which are appropriately named for testing then.
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November 4th, 2016, 23:27 #96
- Join Date
- Dec 2008
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hi!
I just purchased and copied the mod into my modules folder but they dont show up in my modules list. Is there anything I should be aware of?
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November 4th, 2016, 23:28 #97Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 4th, 2016, 23:30 #98
im no DM but one of my supporters posted the following;
Once copied into your modules folder in Fantasy Grounds go to your Token section and there is a modules sub section to open. You activate the token set there.
i hope this resolves the question for you sir
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November 4th, 2016, 23:31 #99
well THATS quick off the mark, thanks man.
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November 5th, 2016, 00:24 #100
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- Dec 2008
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thnx a lot. never saw that option
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