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January 22nd, 2019, 15:30 #31
- Join Date
- Jan 2015
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- Grand Rapids, MI
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Would it be possible to not show the dice rolls for the dice that are being maximized with this extension? It may be confusing for players seeing 2 dice rolling ie(2d8 = 6 + 4), and then the result is say 8 + 4.
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January 22nd, 2019, 19:31 #32
I know you've seen this response already. Mentioning it here for others who may read and spend time responding. There's a good reason why the extension doesn't change the dice rolling but just the result. Details here: https://www.fantasygrounds.com/forum...l=1#post423434
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 21st, 2019, 02:21 #33
- Join Date
- Aug 2016
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- 17
My group is liking the ImprovedCritical extension, thanks Theogeek!
I did notice that in 5e the "half" and "max" modifiers didn't work right (er, at all) when this mod was loaded. With a bit of copy-paste and a few edits I added a branch to check for those 2 descriptions and then set the damage roll to maximum on the die/dice, or half the maximum when those modifier buttons are selected. Lua is pretty straightforward thankfully.
If someone wants to make or use the same mods, let me know.
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February 21st, 2019, 03:17 #34
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 21st, 2019, 03:41 #35
Yeah, I guess I never tried that. I'd be happy to add it to the original extension if I get time. Or, you could make an "Improved Improved Critical"
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February 22nd, 2019, 19:16 #36
- Join Date
- Apr 2011
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- 70
This is EXACTLY what I was looking for. This is awesome!
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February 23rd, 2019, 02:32 #37
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- Aug 2016
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- 17
Here's the version I hacked on. Again, in 5e the maximum modifier button maxes all the dice, and the half halves all the dice. The critical mod button works as Theogeek intended.
Theogeek, I updated the announcement text so I could tell the difference in testing, but I have no issues with you modding the original and removing my vanity.
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February 25th, 2019, 19:52 #38
- Join Date
- Jan 2015
- Location
- Grand Rapids, MI
- Posts
- 136
I was being extremely stupid, never mind. I was downloading the mod on my laptop which I am screen sharing with my workstation using Synergy. I was overwriting it in the wrong place.
Last edited by Tielc; February 25th, 2019 at 19:59.
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February 25th, 2019, 20:07 #39
- Join Date
- Jan 2015
- Location
- Grand Rapids, MI
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- 136
This latest update is super awesome TheoGeek! I love it. Have you considered making the effect damage optional? I'm not sure how you would do this.
Last edited by Tielc; February 25th, 2019 at 20:27.
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February 26th, 2019, 04:30 #40
IGNORE ALL THIS...I WAS BEING STUPID: [So, I went to test this but your "hack" got overwritten by my update I was working on before I saw this. Can you re-attach it but name it something else so it doesn't overwrite the one I just uploaded? I'd like to check out what you did and possibly incorporate it into the base extension.]
Just DL'd this and will take a look at incorporating the changes.
Thanks!Last edited by TheoGeek; February 26th, 2019 at 04:35.
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