Thread: Project: Par5E (cont.)
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April 1st, 2017, 18:14 #501
Once you have d/l par5e you'll find the user guide in the docs folder along with a text file showing the changelog.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 2nd, 2017, 04:05 #502
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April 2nd, 2017, 11:56 #503If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 2nd, 2017, 12:01 #504If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 2nd, 2017, 13:05 #505
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- Oslo, Norway
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April 2nd, 2017, 14:43 #506
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April 2nd, 2017, 16:27 #507
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Any inputs on where i should start to looking for problems when my spells fail to compile without any warnings or error messages?
It completes everything down to Make : tables (reference) ..... [Completed] and then it hangs...
Attachment 18412
Ignore above post... I had an error in the 1st!! line..Last edited by Thurlin; April 2nd, 2017 at 16:37.
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April 8th, 2017, 15:05 #508
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- Oct 2015
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With Par5e I am unable to indicate to fantasy grounds where the specialization choice should be occurring. So when I drag levels from homebrewed classes, the specialization choice box does not pop up when the class should choose its specialization. Is there something I am missing or is this a limitation of the public par5e version? All of my homebrewed classes parse and work aside from this limitation.
Or, is there a way i can create a module, and it not be read only? so i could edit the module after i parsed it?Last edited by jonesdaadi; April 8th, 2017 at 15:12.
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April 8th, 2017, 16:22 #509
It is a limitation of par5e; it was written before the ability to pop up archetypes was available.
If you are creating classes, backgrounds etc then those are par5ed as read only by default. However you can open up your creation in FG and copy the class, background etc and then edit that. You can also create all of these things within FG now - see here for some videos. You can also I believe alter the XML of your par5ed file and remove the line static=true which should then allow your creations to be editable. not sure on whether that may have unpredictable results however.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 8th, 2017, 17:40 #510
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- Jan 2016
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Or you could use the parser I made ages ago lol.
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