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October 31st, 2017, 20:45 #201
Is there any Portuguese support Atm?
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November 1st, 2017, 02:36 #202
Dulux-Oz
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November 1st, 2017, 06:51 #203
I started working in one at post #162, but real life got into the way and some bugs for the 4e ruleset are left there, like AC/Will translated into CA/Von mess up with the attacks into the combat tracker.
IIRC, Core is completed unless there was a major updates after that date. I was really out of touch with FG in the last months.
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December 21st, 2017, 20:43 #204
- Join Date
- Jun 2011
- Posts
- 7
Spanish language pack is making my client crash :-(
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December 22nd, 2017, 19:55 #205
Dulux, the resources for CoreRPG uploaded in September include the graphics with the English terms on them. Where are the base graphics for adding the text?
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December 23rd, 2017, 01:18 #206
There aren't any - SW has not made them available, only the finished graphics. There is a "graphics package" mentioned on the Wiki (in the Developer section - I think) but I seem to recall it only had some of the necessary icons, not all of them - but I could be wrong, because I haven't checked it in quite a few months.
This is one thing that's been slowing us down on Phase 3 - we need to "blank-i-fie" the existing graphics and then substitute the appropriate language info.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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December 23rd, 2017, 13:55 #207
- Join Date
- Jul 2010
- Location
- Germany, Frankfurt
- Posts
- 156
Hi RosenMCStern,
i did the "graphic translations" with gimp graphic's program (version >= 2.9). There i defined different layers for the image background etc and also a layer for the text information.
So if you want you could use my gimp .xcf files and change the text layers to your language ?
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December 23rd, 2017, 14:59 #208
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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December 23rd, 2017, 17:35 #209
You guys might want to decide moving forward if all languages should be done in one set of Gimp files with each language on a different layer, or different file sets for each language. The first way means if the graphic changes you can update everything quickly, the second way is easier for individual developers.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 23rd, 2017, 21:34 #210
Im adding a MoreCore translation but it looks like several of the links on the home page are incorrect. I have been starting with French.
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