Thread: work in process - castle map
-
December 8th, 2016, 02:01 #1
- Join Date
- Oct 2016
- Location
- Iowa
- Posts
- 42
work in process - castle map
still a ways to go, but looking for helpful input
Attachment 16827
-
December 8th, 2016, 02:39 #2Check out my art albums on FG!
I own an Ultimate License, all WOTC D&D stuffs, and the SW rules.
-
December 8th, 2016, 03:12 #3
- Join Date
- Oct 2016
- Location
- Iowa
- Posts
- 42
granary storage, stables, bakehouse, blacksmith, kitchen, pantry, buttery/wine storage, chapel, well....
-
December 8th, 2016, 03:24 #4
Got a place to potty? Lol oh, fuel storage! For the smithy and fireplaces.
Check out my art albums on FG!
I own an Ultimate License, all WOTC D&D stuffs, and the SW rules.
-
December 8th, 2016, 12:24 #5
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
Garderobes typically hung off the walls.
-
December 8th, 2016, 13:51 #6Check out my art albums on FG!
I own an Ultimate License, all WOTC D&D stuffs, and the SW rules.
-
December 8th, 2016, 15:11 #7
- Join Date
- Oct 2016
- Location
- Iowa
- Posts
- 42
i'll place mine on the Cliffside of the castle
-
December 8th, 2016, 16:57 #8
Nice work.
Questions or comments to consider;
- Not sure there would be grass in the long passage between the gates. Would it get any sunlight? Might wat to make it cobblestone or dirt/mud.
- The flooring of the 4 towers doesn't look consistent. I like the shadows in the bottom right, but not sure why it flares wide like that.
- The weapons would look better on racks, but I don't know if there is a symbol for that or if you would want to try to make any.
- I would think the shadows at the foot of the tower ladders might be an area of brightness, implying that the hatch is open and letting in sunlight. Though you might have a small shadow for the ladder inside the larger sunlit area. Something to consider when you look at all for towers and the comment above.
- The tables in the private dining room are pretty crowded.
- Sconces, lamps and light sources inside are missing. (Note they can be a lot of work to do...)
- Are there two chapels?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
December 9th, 2016, 02:11 #9
- Join Date
- Oct 2014
- Location
- Switzerland
- Posts
- 238
Thanks for sharing
-
December 9th, 2016, 11:53 #10
I think this is very good. There is a danger (and I know this because I do it all the time) of putting in too much detail. What you have here is a battlemap, and for that all you really need is a bunch of rooms, doors and the FG grid. You don't need a great deal of fancy shading, nor do you need to fill everything with furniture and the layout doesn't even need to make sense. You aren't creating a piece of art here you are creating a place where battles are fought. Additionally the more stuff and effects you cram in the bigger the (memory) size of the map is going to be.
Having said that some furniture is good so that battles are more interesting with difficult terrain or a source of improvised weapons and if there are things like treasures for the players to find I do like to have these visually represented.
But, remember you don't need too much detail and most players (unlike LordEntrails ) aren't going to notice most of it anyway.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks