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  1. #31

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    898
    The ruleset, like the existing, will be completely within the SJG online policy.

    As for things like crippled limbs, I think the best way to handle that is still with effects. GURPS being what it is, means you may have players or creatures, that don't necessarily follow the 2 arms, 2 legs, a head and torso body form.

    I am planning to add into the tracker some interface to track things posture (prone, crouching, kneeling, standing, etc), and maybe conditions like stunned, unconscious, dead and have these reflected on the characters map token. The combat tracker will not be too different from the existing, but the biggest change will be the ability to add vehicles into the tracker.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #32

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    945
    Quote Originally Posted by ronnke View Post
    The ruleset, like the existing, will be completely within the SJG online policy.

    As for things like crippled limbs, I think the best way to handle that is still with effects. GURPS being what it is, means you may have players or creatures, that don't necessarily follow the 2 arms, 2 legs, a head and torso body form.

    I am planning to add into the tracker some interface to track things posture (prone, crouching, kneeling, standing, etc), and maybe conditions like stunned, unconscious, dead and have these reflected on the characters map token. The combat tracker will not be too different from the existing, but the biggest change will be the ability to add vehicles into the tracker.
    I forgot that you GM approximately 50 ongoing campaigns, and have undoubtedly ran into whatever I run into, plus some!

    Right now I throw down an effect, and then manually put an overlay on the token (little crutch or arm in a cast etc.) if applicable. I have effects to keep track of posture, status (stunned, frightened...) and status (hurt, hurt bad, ...).

    Anything you can add to assist in any of this in the tracker would be a monumental help. What you listed above sounds great.

  3. #33
    The "New" GURPS Ruleset will be a playtest mode before your release?

  4. #34

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    898
    Yes
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #35
    Great

  6. #36
    And as they walk the progress of the "project"?
    Has more screen shots to quench my curiosity and I believe that many who are GURPS fans?

  7. #37

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    898
    Nope, sorry. I was only able to sink a couple of hours into the development this week. Might get more time this weekend.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #38

    Join Date
    Oct 2014
    Location
    Mantua - Italy
    Posts
    37
    Ronnke,

    can't wait to play with the new futures! The current version is ok, but your one appears to be faaar better! Go on man!

  9. #39
    I wanna play the "new" version too

  10. #40
    Honken's Avatar
    Join Date
    Jul 2008
    Location
    Umeå, Sweden, GMT +2
    Posts
    297
    Well, I would like to too. No Pressure Ronnke. :P

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!



    Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.

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