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April 22nd, 2018, 20:58 #541
This is pretty general: https://www.fantasygrounds.com/wiki/...eveloper_Guide
Unfortunately, the SW ruleset is derived from an older WFRP 3e ruleset, that had a structure that isn't really used that much now (in terms of directory and file naming within the ruleset itself). The GUI layout and control definition XML is still valid, as is the LUA (otherwise the ruleset wouldn't work) - so the API guide is a good place to check: https://www.fantasygrounds.com/refdoc/
But, I'd pretty much recommend working your way down that Developer Guide page in the Wiki - stop at Layering as that isn't relevant to the current SW ruleset.Last edited by Trenloe; April 22nd, 2018 at 21:03.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 22nd, 2018, 21:02 #542
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Brilliant ! thanks a lot Trenloe
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April 25th, 2018, 17:06 #543
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Hey guys,
First time actually writing up a campaign in FG (no previous experience with other rulesets) and i am wondering if the following behavior is "normal" or a missing feature in our beloved FFG ruleset:
- inside a story item, I created a nice table structure , including the special dices and everything, pretty happy with the visual result after reopening it
- if i want to copy that nice layout and symbols into another story item, only the symbols remain intact. The nice table layout is replaced by [ ] surrounding the actual content.
Is this a know issue with the formatting textg entry control in FG or am i missing something here ?
EDIT: Also when copy pasting "[D]" inside a table cell, it gets transformed into "[[D]]", bug or side affect
Thanks for any pointersLast edited by bigjip; April 25th, 2018 at 17:20.
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April 25th, 2018, 17:33 #544
Supreme Deity
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Copy and paste within FG does not support any formatting information. It's something we're looking at improving long term.
You can create a full copy of a story record, and then change the rest.
Cheers,
JPG
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April 25th, 2018, 19:56 #545
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If you need several story elements with the same setup in regards to tables and so on, you can make a base template and then copy that. For instance I've been working on a module where I have all the class talents set up for easy reference. I do this by making a template, with the tables set up but empty. I then drag and drop the link inside the story window. Now I have a copy of the template and then I can fill in the notes I need. And saved myself a lot of time.
Its a quirky way of doing it, but hey... it gets the job done. I hope it helps.
Vires Animi
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April 25th, 2018, 23:51 #546
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Hello
Strange issue while try to export (using the latest ruleset with Ian's fix included [6MB version] )
Issue repro steps:
1. loaded campaign with no extensions / modules loaded
2. opened console (/console)
3. opening export window (/export)
at that time console contains now
Script Notice: Unknown resource string name : File name
Script Notice: Unknown resource string name : Author
Script Notice: Unknown resource string name : Merge ID
Script Notice: Unknown resource string name : Thumbnail
Script Notice: Unknown resource string name : Specify a file path relative to the application data directory as thumbnail
Script Notice: Unknown resource string name : Exported data
Script Notice: Unknown resource string name : Exported tokens
5. selecting only NPCs (no tokens or any other topic selected)
now console contains new line
Script Error: [string "classes/utilities/export.lua"]:123: export: Invalid parameters
Resolution
To fully troubleshoot, I reverted to ruleset 2.2.1.b from the first post [9MB] and module export was successful
No big deal but i must admit the latest fix in the library display is helpful for beginners
No pressure to fix this, just so that you guys know: export = use 2.2.1b
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April 25th, 2018, 23:59 #547
Use the ruleset here (it includes Ian's fix and another module fix): https://www.fantasygrounds.com/forum...l=1#post387198
Last edited by Trenloe; May 17th, 2018 at 15:08.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 26th, 2018, 00:18 #548
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Last edited by Trenloe; April 26th, 2018 at 01:11.
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April 26th, 2018, 01:11 #549
Try this one, v2.1.1c : https://drive.google.com/open?id=1Q6...n1kkIROz4cKrtC
The warnings will still be there - it's nothing to worry about. But the error should be gone. And the recent module fixes are included.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 26th, 2018, 01:21 #550
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Happy to report that 2.1.1.c works for both library hierarchy and export feature
Thanks Trenloe
Just out of curiosity, seems you reused 2.1.1.a (from the db.xml) as a base for the version you posted in https://www.fantasygrounds.com/forum...l=1#post386541 (hence causing the rollback on the export bug fix), am i correct ?
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