Thread: CoC 7e Rules Extension Release
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April 28th, 2015, 15:45 #11
It's a multi-step process. Changes have to occur in manager_era.lua and record_char_skills.xml. Then new icons are made and added to graphics\buttons\ and linked in graphics_icons.xml. Finally, strings_coc.xml needs to be updated. Post the mod edit and it'll be easier to help.
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5e, Call of Cthulhu DM
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April 28th, 2015, 16:19 #12
here is the manager_era.LUA
Code:-- Copyright 2008 Digital Adventures LLC. local name = "1920s"; local skills = { ["Accounting"] = { base=10}, ["Aeronautical Systems"] = { base=1}, ["Anthropology"] = { base=1}, ["Archaeology"] = { base=1}, ["Art"] = { sublabeling=true, base=5}, ["Astronomy"] = { base=1}, ["Bargain"] = { base=5}, ["Biology"] = { base=1}, ["Chemistry"] = { base=1}, ["Climb"] = { base=40}, ["Combat Engineer"] = { base=15}, ["Command"] = { base=5}, ["Comptography"] = { base=1}, ["Conceal"] = { base=15}, ["Craft"] = { sublabeling=true, base=5}, ["Credit Rating"] = { base=15}, ["Cthulhu Mythos"] = { base=0}, ["Damage Control"] = { base=15}, ["Disguise"] = { base=1}, ["Diving"] = { base=1}, ["Dodge"] = { base=0, preserve=true}, ["Drive"] = { sublabeling=true, base=20}, ["Drive Track"] = { base=10}, ["Electrical Repair"] = { base=10}, ["Espionage"] = { base=1}, ["Fast Talk"] = { base=5}, ["Fieldcraft"] = { base=5}, ["First Aid"] = { base=30}, ["Folklore"] = { base=5}, ["Forensics"] = { base=5}, ["Forgery"] = { base=1}, ["Geology"] = { base=1}, ["Hide"] = { base=10}, ["History"] = { base=20}, ["Hypnosis"] = { base=5}, ["institutional Lore"] = { base=1}, ["Jump"] = { base=25}, ["Jury Rig"] = { base=25}, ["Law"] = { base=5}, ["Library Use"] = { base=25}, ["Listen"] = { base=25}, ["Locksmith"] = { base=1}, ["Martial Arts"] = { base=1}, ["Mechanical Repair"] = { base=20}, ["Medicine"] = { base=5}, ["Meteorology"] = { base=10}, ["Military Doctrine"] = { base=5}, ["Natural History"] = { base=10}, ["Navigate"] = { base=10}, ["Occult"] = { base=5}, ["Operate Heavy Machine"] = { base=1}, ["Other Language"] = { sublabeling=true, base=1}, ["Own Language"] = { base=0, preserve=true}, ["Parachute"] = { base=1}, ["Perform"] = { base=5}, ["Persuade"] = { base=15}, ["Pharmacy"] = { base=1}, ["Photo-Interpretation"] = {base=1}, ["Photography"] = { base=10}, ["Physics"] = { base=1}, ["Pilot"] = { sublabeling=true, base=1}, ["Psychoanalysis"] = { base=1}, ["Psychology"] = { base=5}, ["Radio Operator"] = { base=1}, ["Radio Operator, Sonar"] = { base=1}, ["Ride"] = { base=5}, ["Ride Motorcycle"] = { base=15}, ["Rope Use"] = { base=10}, ["Sabotage"] = { base=5}, ["Scrounge"] = { base=10}, ["Ski"] = { base=5}, ["Sneak"] = { base=10}, ["Spot Hidden"] = { base=25}, ["Swim"] = { base=25}, ["Tactics"] = { base=1}, ["Telephony"] = { base=1}, ["Theology"] = { base=5}, ["Throw"] = { base=25}, ["Track"] = { sublabeling=true, base=10}, ["Artillery"] = { sublabeling=true, base=1}, ["Close Combat"] = { base=25}, ["Demolitions"] = { base=1}, ["Handgun"] = { base=20}, ["Heavy Weapons"] = { sublabeling=true, base=15}, ["Machine Gun"] = { base=15}, ["Melee Weapons"] = { sublabeling=true, base=0}, ["Rifle"] = { base=25}, ["Shotgun"] = { base=30}, ["SMG"] = { base=15}, ["Torpedo"] = { base=1}, } function getSkills() return skills; end function getName() return name; end function setSkills(value) skills = value; end function setName(value) name = value; end
Code:<?xml version="1.0" encoding="iso-8859-1"?> <!-- This file is provided under the Open Game License version 1.0a For more information on OGL and related issues, see https://www.wizards.com/d20 All producers of work derived from this definition are adviced to familiarize themselves with the above license, and to take special care in providing the definition of Product Identity (as specified by the OGL) in their products. Copyright 2008 SmiteWorks Ltd, Digital Adventures LLC. --> <root version="1.0"> <properties> <name>Achtung Cthulhu</name> <version>1</version> <author>Chaosium</author> <description>Skill and other data for the WWII time.</description> <exclusiongroup>CoCEra</exclusiongroup> <ruleset> <name>CallOfCthulhu</name> <minrelease>1</minrelease> </ruleset> </properties> <base> <script name="erainit"> local name = "WWII"; local skills = { ["Accounting"] = { base=10}, ["Aeronautical Systems"] = { base=1}, ["Anthropology"] = { base=1}, ["Archaeology"] = { base=1}, ["Art"] = { sublabeling=true, base=5}, ["Astronomy"] = { base=1}, ["Bargain"] = { base=5}, ["Biology"] = { base=1}, ["Chemistry"] = { base=1}, ["Climb"] = { base=40}, ["Combat Engineer"] = { base=15}, ["Command"] = { base=5}, ["Comptography"] = { base=1}, ["Conceal"] = { base=15}, ["Craft"] = { sublabeling=true, base=5}, ["Credit Rating"] = { base=15}, ["Cthulhu Mythos"] = { base=0}, ["Damage Control"] = { base=15}, ["Disguise"] = { base=1}, ["Diving"] = { base=1}, ["Dodge"] = { base=0, preserve=true}, ["Drive"] = { sublabeling=true, base=20}, ["Drive Track"] = { base=10}, ["Electrical Repair"] = { base=10}, ["Espionage"] = { base=1}, ["Fast Talk"] = { base=5}, ["Fieldcraft"] = { base=5}, ["First Aid"] = { base=30}, ["Folklore"] = { base=5}, ["Forensics"] = { base=5}, ["Forgery"] = { base=1}, ["Geology"] = { base=1}, ["Hide"] = { base=10}, ["History"] = { base=20}, ["Hypnosis"] = { base=5}, ["institutional Lore"] = { base=1}, ["Jump"] = { base=25}, ["Jury Rig"] = { base=25}, ["Law"] = { base=5}, ["Library Use"] = { base=25}, ["Listen"] = { base=25}, ["Locksmith"] = { base=1}, ["Martial Arts"] = { base=1}, ["Mechanical Repair"] = { base=20}, ["Medicine"] = { base=5}, ["Meteorology"] = { base=10}, ["Military Doctrine"] = { base=5}, ["Natural History"] = { base=10}, ["Navigate"] = { base=10}, ["Occult"] = { base=5}, ["Operate Heavy Machine"] = { base=1}, ["Other Language"] = { sublabeling=true, base=1}, ["Own Language"] = { base=0, preserve=true}, ["Parachute"] = { base=1}, ["Perform"] = { base=5}, ["Persuade"] = { base=15}, ["Pharmacy"] = { base=1}, ["Photo-Interpretation"] = {base=1}, ["Photography"] = { base=10}, ["Physics"] = { base=1}, ["Pilot"] = { sublabeling=true, base=1}, ["Psychoanalysis"] = { base=1}, ["Psychology"] = { base=5}, ["Radio Operator"] = { base=1}, ["Radio Operator, Sonar"] = { base=1}, ["Ride"] = { base=5}, ["Ride Motorcycle"] = { base=15}, ["Rope Use"] = { base=10}, ["Sabotage"] = { base=5}, ["Scrounge"] = { base=10}, ["Ski"] = { base=5}, ["Sneak"] = { base=10}, ["Spot Hidden"] = { base=25}, ["Swim"] = { base=25}, ["Tactics"] = { base=1}, ["Telephony"] = { base=1}, ["Theology"] = { base=5}, ["Throw"] = { base=25}, ["Track"] = { sublabeling=true, base=10}, ["Artillery"] = { sublabeling=true, base=1}, ["Close Combat"] = { base=25}, ["Demolitions"] = { base=1}, ["Handgun"] = { base=20}, ["Heavy Weapons"] = { sublabeling=true, base=15}, ["Machine Gun"] = { base=15}, ["Melee Weapons"] = { sublabeling=true, base=0}, ["Rifle"] = { base=25}, ["Shotgun"] = { base=30}, ["SMG"] = { base=15}, ["Torpedo"] = { base=1}, }; function onInit() if EraManager then EraManager.setName(name); EraManager.setSkills(skills); end end </script> </base> </root>
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
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April 28th, 2015, 21:19 #13
Are you wanting to use the 6e rules (as laid out in Achtung Cthulhu)? Or, are you wanting to use my 7e extension with the Achtung skills included? I ask because 7e makes significant changes to skills from 6e - mostly in simplifying it such that some of the sublabels would be better served under the already existing 7e categories. In my mind, the easiest thing to do would be to go ahead and change the skill list for everything that does not need a sublabel, and then just use what I already have in place to put the new skills. Otherwise there is going to be some heavy editing that will have to be done to multiple files as I laid out in my earlier response.
If you want each subcategory to show up you will need to make changes to the record_char_skills.xml under the button_iedit name="skills_iedit" section followed by creating new entries for <buttoncontrol name="skills_iadd_NEWSKILL">. You'd also need to create new icons for each new category.Last edited by Treegreen; April 28th, 2015 at 21:33.
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5e, Call of Cthulhu DM
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April 28th, 2015, 21:55 #14
Keep 6e but add those skills. Am I going about this wrong.
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
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April 28th, 2015, 22:21 #15
In a sense. You'll want to create your extension based on the 6e rules and ignore mine. See the COCModern or COC1890's extensions included with the CoC ruleset for examples. My extension isn't a bad one in terms of the process I laid out for how you'd accomplish some things, but you'll want to dig into the CallofCthulhu.pak under rulesets as your base.
Last edited by Treegreen; April 28th, 2015 at 22:24.
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5e, Call of Cthulhu DM
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May 14th, 2015, 22:35 #16
"Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles."
That line is after the third paragraph on the dev website, below:
https://www.chaosium.com/call-of-cth...-rulebook-pdf/
Is there any intention of updating the ruleset on FG to 7th Edition and making them as full featured and user friendly as the D&D games on here?
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May 26th, 2015, 07:47 #17
It's possible, but there's a good chance if it does it won't be for a while. I think the devs are pretty focused on D&D first, and then getting the Unity Engine version of FG off the ground. Luckily, they made a pretty great 6th edition ruleset and so we can make extensions like this one to update the rules.
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5e, Call of Cthulhu DM
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May 26th, 2015, 08:26 #18
I think its unlikely.
The 4 D&Ds (3.5e/PF/4e/5e) account for between 70-80% of the RPG market and games played in general.... everything else is a distant.... not second but even further back. The next 10 games roughly take up 15-20% of the market and everyone else is fighting for scraps... Thats just the reality so I dont think CoC will ever get the wow that you get in those big rulesets.
Is there anything in particular that you think is missing?
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June 1st, 2015, 04:33 #19
Not a lot, but I'm trying to limit the number of rule sets that I have to use and use only the latest versions available. You never know when older versions will no longer be supported.
Ideally, I'd like to be able to use any of the various Call/Trail/Delta Green - Cthulhu modules with on rule-set, but I know that that is unlikely to happen. I know that there is an unofficial Trail of Cthulhu rule-set established for FG, as well.Last edited by CryAxe; June 1st, 2015 at 12:37.
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August 30th, 2015, 23:59 #20
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Hi Treegreen,
Thanks creating this, I am currently extending it to add more of the 7th ed mechanics. I'll happily share it when I've tested it a bit.
So far I have added:
Success type on rolls (fumble, success, hard success, extreme success)
Damage type (regular damage, major wound, instant death) when damage dragged to a target.
Major wound check box on char sheet and combat tracker (updated when wounds are dragged on).
Next I want to add buttons next to the modifier box (like dnd 5e) for hard check and extreme check. Then add buttons for adding bonus and penalty dice to checks.
Then I want to look at Sanity to see if there's anything I can do...
Is there anything else I've missed?
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