Thread: CoC 7e Rules Extension Release
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March 19th, 2015, 04:48 #1
CoC 7e Rules Extension Release
ianmward has put some good work into updating the extension and posted a new release. You can find the post here: CoC7e Extension v1.0.9
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See ianmward's post (linked above) for the most up-to-date version.
This extension changes the default character sheet for the Call of Cthulhu ruleset to be more inline with the recent release of the 7th edition rules.
V1
- Auto calculates your Damage Bonus and Build Bonus
- Auto calculates your 1/2 and 1/5 for each ability score (you can also double-click or click and drag to roll from the 1/2 and 1/5)
- Auto calculates Max HP and Max MP
- Adds a new MOVE box
- Calculates Dodge based on 7e rules. Still calculates max sanity.
- Enabled double-click and drag n' drop rolling directly from the ability scores
- Updated skills and updated the add skills to account for the new version
- Removed redundant skills that are now various ability scores instead.
V1.0.1
- NPCs/Creatures created in or added to the campaign can now roll directly from their ability scores.
**** I would start a new campaign to test this rather than use it with one you have going. It shouldn't bust anything if you do, but you'll have some left-over skills that are meaningless.
**** Obviously, feel free to poke around and make updates/changes if you think they'll help.
Attachment 9384Attachment 9385Attachment 9389
P.S. Thank you JPG (Moon Wizard) for coding an easy to follow ruleset. I only take credit for updating some of the math and copy/pasting his code.
ianmward has put some good work into updating the extension. For more information see his post here: https://www.fantasygrounds.com/forum...l=1#post249084Last edited by Trenloe; October 7th, 2016 at 03:27. Reason: v1.0.7 link
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March 19th, 2015, 04:57 #2
Very nice work.
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March 19th, 2015, 07:04 #3
Update, see first post.
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April 5th, 2015, 14:48 #4
Thanks for taking the time to put this together, I will check it out a bit.
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April 7th, 2015, 18:08 #5
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Thanks for this amazing extension!
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April 14th, 2015, 13:37 #6
Amazing work, thank you so much. Just a quick question, though: does the extension fully cover all the changes between 6th and 7th Edition? If not, are you planning to include the missing stuff?
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April 17th, 2015, 03:36 #7
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April 17th, 2015, 11:51 #8
I'll be sure to tell you if something comes up in play. For now, it seems to cover all of the basics pretty well!
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April 20th, 2015, 22:15 #9
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Very good!
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April 28th, 2015, 01:08 #10
Hey treegreen, i modified your ext to show skills for achtung cthulhu, and the ones that can have subtypes aren't showing what am i missing on this
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