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February 15th, 2015, 05:49 #11
I was fiddling with this a bit after reading this thread.. went through and created a simple RuneQuest character sheet very quickly. The issue I ran into was after that.. ok cool. I have a character sheet.. but what can I do with it? I can roll the dice but the combat tracker is really limited in the basic CoreRPG. Would it be reasonable to, in a similar way as with the character sheets, allow a few basic fields to be addable on the fly to the tracker so you could record damage numbers or whatever? I realize this needs to remain very generic.. but doesn't something like that seem like a good idea?
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February 15th, 2015, 05:58 #12
im pretty sure you have some idea how complex the CT is....
I too would like to see INIT/Order on the Character Sheet and tied to the ORDER on CT.
Wounds would be good also. Yes there are oodles of different wounds/hp mechanisms but a generic Wounds that linked to Character Sheet would be nice.
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February 15th, 2015, 06:00 #13
I don't know that it should be always there.. or tied to anything.. but it would be nice to be able to add a few fields and give them titles at the top of the tracker to identify them. More or less like adding items to the character sheets... but add them to the tracker 'frame' and then they are added to all the individual items in the tracker... or something like that.
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February 16th, 2015, 11:42 #14
Ive been thinking on this all day.
I think you are absolutely right.
Sure linking the fields would be awesome but its not necessary. Players can keep their Character Sheets up to date - the CT is there to manage the combat and it would with a few free form added columns and perhaps an attack string line.
Now to think on the description for this so you can post it to the WishList.
That would really open up CoreRPG.
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February 16th, 2015, 15:03 #15
I was thinking that same thing when I started building out a sample character sheet. Moon_wizard currently has a bunch of items on his dev list at the moment. I've shot it over to him, but I may need to take a crack at it instead. No promises, but we are definitely on the same page.
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February 16th, 2015, 17:36 #16
Very cool.
damned, I don't know that it's important to even have 'damage' recorded on the character sheet at all if it's recorded on the tracker, since the tracker is information that is available for everyone and really 'out of the players' hands'.
One other thought I had while messing with this is that I wish the fields 'locked' when I hit that little lock thing at the top and I couldn't accidentally change things or type over things.
Question: (a little off topic) the NPC sheet, is there a way to make the 'rolls' box actually do rolls? I couldn't figure the syntax there.Full License Operator - You must have a 'Lite' License to play in my games.
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February 16th, 2015, 17:43 #17
To do rolls on a character sheet, follow these examples:
NPC: Guard Dog
Rolls:
Code:bite: 1d8+1
Rolls:
Code:skill check: 1d20, melee: 1d20+8, ranged atk: 1d20+5,sword: 2d6+5, crossbow: 1d8+2, Sense Motive +5, Hide +8
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February 16th, 2015, 17:51 #18
Ahh.. I was trying to follow the format used in 3.5/Pathfinder for NPCs so it just 'didn't work. That's simple enough. Is it documented somewhere? (The CoreRPG WIKI I imagine)
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February 16th, 2015, 17:54 #19
I looked on the Wiki and don't actually see a User Guide section for just CoreRPG. I'll add one real quick.
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February 16th, 2015, 18:23 #20
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