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  1. #1
    GunnarGreybeard's Avatar
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    My pHârn D&D 5e Project

    I am starting this thread to chronicle my attempt to bring the Hârn campaign world (the setting used with HârnMaster) into Fantasy Grounds for my use with the D&D 5e ruleset. What is pHârn you ask? pHârn = personal version of Hârn (a GM's Homebrewed Hârn). I plan to convert all the Hârn monsters, races and other stuff to D&D 5e data. Some things should be fairly easy although still time consuming such as converting the races and monsters while other things will need more work such as converting Hârn's occupations and skills for use with D&D 5e. These last two things will probably be converted to backgrounds and feats respectively but I will know more once I start digging deeper and putting pen to paper and then entering stuff into Par5e.

    Obviously due to copyright issues I cannot share the data with anyone and I will try to limit my screenshots to show minimal proprietary information while still showing my progress and the power of the Par5e tool.

    I also wanted to use it as a way of publicly thanking those who were involved in the development and maintaining Par5e. If it wasn't for that tool I would never have been encouraged to undertaken this journey.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  2. #2
    GunnarGreybeard's Avatar
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    So far, one of my favorite things about Par5e is the rollable table stuff although honestly I have not really touched much of the other areas. Anyone that knows Hârn knows there are a ton of tables just in the character creation section alone so I quickly threw together 2 of the bigger ones to see how it would handle them. Easy peasy, they came out great with very little work.

    Only thing is, due to the large number of the them, I may have to make multiple library modules to keep them manageable. I figure I will need separate modules for character creation, encounters and at least 1or 2 others.

    Edit: I'll need to make sure not to use Hârn in my entries as FG strips out that letter when entered "with the ^ on top".
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  3. #3
    GunnarGreybeard's Avatar
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    I know that the majority of these things can be done directly in FG and then you would just export the content to a new library module but for some reason some things seem easier for me to build ad update using Par5e.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  4. #4
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    Quote Originally Posted by GunnarGreybeard View Post
    I know that the majority of these things can be done directly in FG and then you would just export the content to a new library module but for some reason some things seem easier for me to build ad update using Par5e.
    Yep - do the one that gives you the best economy.

  5. #5
    GunnarGreybeard's Avatar
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    Ok, I think I managed to get the majority of the race stuff set up. I set up the Orbaalese, Jarin and Barbarian Tribes as subraces of the Human race (with the Lythians being the main human group). Not sure it will work the way I want it to, but we'll see. Here are the 2 main race related menu screens.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  6. #6
    GunnarGreybeard's Avatar
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    Starting to convert and plug in the weapons and armor. Still needs some tweaking and editing but here's what I have so far.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  7. #7
    GunnarGreybeard's Avatar
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    Working on some backgrounds to get better acquainted with Par5e. Since 5e appears to have gone backwards to a limited # of skills yet Hârn makes use of a 'large' number of occupations and skills, I have decided to make each Hârn occupation a D&D5e background and then add the occupation's associated skills in as features for that background. It will give PC's a large number of features but should help make each PC that much more unique. Hopefully, the conversion of other things should help balance the game out in the long run.

    Here is the 'draft' Hunter background. It still need to have some of the Hârn verbiage converted to D&D but hey, it's a start.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  8. #8
    GunnarGreybeard's Avatar
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    This post will probably make little sense to anyone not familiar with Hârn but I figured I'd post it anyway.

    I am running into some problems with converting the backgrounds. The way I originally intended this, the Hârn occupations were going to be the 5e backgrounds ans so for the Clerics I was making a 'Cleric of' for each Deity as I wanted to have each of them be a background for the Cleric Class for customization.

    For example the 'Cleric' is a class, pretty generic, and then the 'Cleric of Larani' is a background, for that Deity, and that background would have all the Larani related cleric information and stats. The problem with this is it limits the choices for the Cleric to those specific backgrounds as the 'Cleric of' backgrounds contain the custom cleric information. This means a Cleric PC could not really choose another occupation, say background of 'Beggar' to simulate their childhood/adolescence as it would prevent them from having access to the 'Cleric of' customization stuff.

    To give a better idea of what I mean . . . . .

    The Cleric can only choose a single background, like any other PC. If they choose 'Beggar', they would obviously miss out on the needed 'Cleric of Larani' stuff and so would limit their background choice to that one. This basically makes most of the other background/occupations irrelevant to all but a few classes like the Fighter, Barbarian and a couple of others.

    The other option is to make a Cleric Class (and Priest Class) for each of the deities which means another 18 custom classes added to the already existing classes (20-2 since the generic Cleric and Priest would go away). This also means I have to do this with each of the 6 Backgrounds for the Shek Pvar (Wizard) Class and a new Fighter Class for each of the 8-10 Fighter backgrounds I am working on. I may end up having to create close to 50 classes, if not more.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
    Timezone: UTC-6/CST (My 'Current' Local Time)
    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  9. #9

  10. #10
    Perhaps you can set up the "Cleric of..." in the same fashion as the Warlock's various Pacts instead of as a background.

    As always,

    Dek

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