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  1. #1
    dulux-oz's Avatar
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    DOE: Locations Extension

    Overview
    This Extension provides a database for the recording of Physical and Geopolitical Locations, including Forests, Mountains, Bodies of Water, Kingdoms, Duchies, Counties, Cities, Towns, Villages, Shops and other Buildings, plus Worlds, Star Systems, Planes of Existence, Cosmologies and even Portals. The Extension will also work with the DOE Weather Extension and with the DOE Organisations Extension.

    A screenshot is provided.
    Locations_Figure_05.png

    Full details are provided in the accompanying Manual (a Module). The Manual can be opened by Fantasy Ground v3+ using any Ruleset, with or without the Extension being loaded.

    Version
    • 1.0.0 - Initial Creation: Locations, Towns & Buildings
    • 2.0.0 - Add Worlds, Star Systems, Planes, Cosmologies & Portals
    • 3.0.0 - Added:
      • Summer Solstice Date to World Record
      • Hydrosphere Entry to World Record
      • Temperature Entry to Plane Record
      • Hydrosphere Entry to Plane Record
      • Sun Movement Entry to Plane Record
      • Organisations to NPC Pages
    • 4.0.0 - Added Shopping Functionality
    • 4.2.0 - Added Sound Integration with DOE Sound Extension
    • 4.3.0 - Compatibility update for use with the D&D 5th Ed. WotC Theme and several new Rulesets.
    • 4.6.0 - Bug Fix: Dropping Items from Modules onto Building Inventories
    • 4.8.0 - Compatibility Update, Fixed issues with Simple Brown & Simple Gray Themes, add support for StarFinder Ruleset (Graphics still required)
    • 4.8.2 - Current - Compatibility Update, Fixed issues with shopping in Savage Worlds Ruleset


    Manual Version
    • 4.0.0 - Initial Creation
    • 4.8.2 - Current - Compatibility Update


    Rulesets
    This Extension works with:
    • CoreRPG Rulset v3.3.7+ and selected Child Rulesets.


    Dependencies
    This Extension is dependent on:


    Wiki Page & Full Documentation


    Rulesets By Dulux-Oz


    Other Extensions By Dulux-Oz


    Downloading The Extension
    This Extension and its accompanying Documentation can be downloaded from the links at the bottom of this post.

    Loading The Extension
    This Extension is loaded exactly like all other Fantasy Grounds Extensions - by first copying the .ext file to the Extensions Folder under the Fantasy Grounds Folder and then re-starting Fantasy Grounds. If the Extension is compatible with the currently installed version of a given Ruleset it will be displayed in the Extensions List for that Ruleset and can be loaded by clicking on the Checkbox next to the Extensions name.

    If the Extension has large red 'X' next to its name in the Extension List then the Extension or an Extension that this one is dependent upon is not compatible with the chosen Ruleset. Make sure that you have downloaded and installed the latest copy of this Extension and any Extensions this one is dependent upon.

    When Fantasy Grounds Updates
    After a Fantasy Grounds version update you should verify that all Extensions (not just this one) have been either updated themselves or verified by the Extension author that they work with the new version of Fantasy Grounds. If you have any issues with Fantasy Grounds after an update then it is best to disable all Extensions and then re-enable them one by one until the issue re-appears.

    Contributing
    The raw files for this Extension can be found on the Bitbucket On-line Git Repository at https://bitbucket.org/Dulux-Oz/. If you are a fellow developer and would like to contribute to this Extension and/or beta-test release candidates for this or other DOEs then please feel free to do so via Bitbucket and Git (I prefer GitKracken).

    Please be aware that I do not have the time to teach anyone how to use Git/GitKracken/Bitbucket so if you are unsure then you can Google some very good Manuals/Tutorials on-line - please don't bother asking here.

    Also, please note that all license and copyright statements, etc, located in the final/current version of this Extension and the accompanying Documentation also apply to all files and materials obtainable via the Bitbucket Git Repository and/or any other Git Repositories.

    Helping Out
    If you like this Extension and find it useful, you may like to consider showing your support by making a Donation so that this Software and similar Software can continue to be maintained and developed.

    Donations can be made via PayPal to:

    Thank you

    Previous Downloads (not including DO:REMU Downloads): (v4+):
    • DOE: Locations Extension: 3,152
    • DOE: Locations Extension Manual: 2,315
    Attached Files Attached Files
    Last edited by dulux-oz; July 23rd, 2019 at 05:25.
    Dulux-Oz

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  2. #2
    Quote Originally Posted by dulux-oz View Post
    (So boys, am I a Developer now? Huh, am I? )
    Yep.
    I never claimed to be sane. Besides, it's more fun this way.

  3. #3

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    You are an FG stud, dulux. But, heh, where is the next tutorial?

  4. #4
    Trenloe's Avatar
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    Love your work!

    Any chance of some screenshots to see what it looks like in action?

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  5. #5
    Quote Originally Posted by dulux-oz View Post
    Compatabilities
    This Extension is fully compatible with:
    • Towns Extension.
    • Shops Extension.


    Superceeds
    The following Extensions are superceeded by this Extension and are no longer required:
    • Towns Extension.
    • Shops Extension.
    Does this seem to contradict or just make irrelevant? If it supersedes, you don't need the other extensions and thus the compatibility is irrelevant.

    Unless you are thinking of campaigns that already shop and town data. In that case does your extension grab the data from the old extensions' objects and repackage it or just not touch the old town and shop entries?
    I never claimed to be sane. Besides, it's more fun this way.

  6. #6
    dulux-oz's Avatar
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    Quote Originally Posted by Bidmaron View Post
    You are an FG stud, dulux. But, heh, where is the next tutorial?
    In Post-Production - just waiting for word from Moon about an "Undocumented Feature" I mentioned re: Importing & Exporting Characters - if he can get it fixed in the next day or two then I'll incorporate the fix, otherwise it'll have to wait until I do all the videos and put it in the Updates Video.

    Cheers
    Dulux-Oz

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    Support Ongoing Video, Ruleset & Extension Development: via PayPal (Send To: [email protected])

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  7. #7
    dulux-oz's Avatar
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    Quote Originally Posted by Nickademus View Post
    Does this seem to contradict or just make irrelevant? If it supersedes, you don't need the other extensions and thus the compatibility is irrelevant.

    Unless you are thinking of campaigns that already shop and town data. In that case does your extension grab the data from the old extensions' objects and repackage it or just not touch the old town and shop entries?
    Yes, it supersedes the Town & Shop Extensions so that they are no longer required.

    Existing Town & Shop Extension Data is now incorporated and used by the Locations Extension - and the old Extensions can still be used, even if the Locations Extension has added/changed Shop or Town Data - the new fields in the Locations Extension version of the Town or Building (Shop) Forms will simply be ignored by the old Extensions while common fields will be displayed in both the Old Extensions and the Locations Extension - hence being fully Compatible.

    Does that clear things up?
    Dulux-Oz

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  8. #8
    dulux-oz's Avatar
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    Quote Originally Posted by Trenloe View Post
    Any chance of some screenshots to see what it looks like in action?
    Yeah, give me a day or two - got a massive work load on at the moment.

    Cheers
    Dulux-Oz

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  9. #9
    Zeus's Avatar
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    Nice job Dulux-Oz. This will be nice feature to use in 5E and other CoreRPG rulesets.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  10. #10
    dulux-oz's Avatar
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    Quote Originally Posted by Zeus View Post
    Nice job Dulux-Oz. This will be nice feature to use in 5E and other CoreRPG rulesets.
    Ahh, wait till I get the Worlds part done (version 2) and then the Weather Extension - then I think you'll really find things useful (I hope, at least)
    Dulux-Oz

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