Thread: Desktop Graphic Help
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August 8th, 2013, 15:32 #1
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Desktop Graphic Help
MODERATOR: Moved post to new thread as it was posted in a only vaguely related thread - please post questions in a relevant thread or create a new one specific to your question/s. Thanks.
Is there a chance that someone help me with my new "desktop"Attachment 4595
<framedef name="desktop">
<bitmap file="frames/desktop.png" />
<middle rect="0,0,200,200" />
<right rect="200,0,97,200" />
<decal rect="300,0,700,500" />
</framedef>
I need the correct pixels i have to change in the graphic_frames
I dont understand the basics of chapter one: https://www.fantasygrounds.com/filel..._a_Ruleset.pdf
pls help me to edit thisLast edited by Trenloe; August 8th, 2013 at 17:43.
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August 8th, 2013, 17:49 #2
See this thread from post #7 onwards: https://www.fantasygrounds.com/forum...paper-question
The desktop.png graphic is not just a single graphic - you need 3 sections, the main area that gets tiled depending on the size of the screen, the graphic that gets vertically tiled down the right and the decal that is put in the middle. The above mentioned thread discusses this.
Your graphic above is going to be difficult to use - unless you have it as a centre decal, with a tiled plain background (black?). The above referenced thread shows an example of this in post #13 on page 2 - the 2nd image is the desktop.png file which has a black background (tiled), a grey graphic image for the right toolbar and the large decal to go in the middle of the screen.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 8th, 2013, 18:02 #3
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i dont need another background. rest of it can be black.
the only thing i want is to get the picture in the mid of FGII, even if i scale the window-mode
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August 8th, 2013, 18:11 #4
OK, so create a graphic similar to that produced by Doswelk in post #13 of the above mentioned reference. Use a graphics application to modify Doswelk's second image and overlay your graphic where the Deadlands Noir graphic is now. If you keep the same dimensions for your initial test you can use the values for middle, right and decal that Doswelk uses.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 8th, 2013, 18:51 #5
Be prepared though. If the image is to large (effectively completely covering the tiles) the image will tile in unforeseen ways. It's best to play it safe and work with a "smallish" picture to begin with. Oh, and a sky blue to black circular radial shade should clear up the color problems.
Last edited by S Ferguson; August 8th, 2013 at 18:53.
Aliens.... Go fig?
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August 8th, 2013, 19:24 #6
Here's a very quick and dirty mod to Doswelk's image file. This is how it comes out in CoC if the Deadlands: Noir image is removed, a black background replaced and the image from post #1 placed on top:
Here is the file - you'll probably want to modify this to make it fit better, which will then need the dimensions in graphics_frames.xml to be changed to match.
Attachment 4596Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 11th, 2013, 16:58 #7
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pretty nice... exactly what i want
EDIT: When i use the graphic_frames above, there is just:
Last edited by Frostgeneral; August 11th, 2013 at 17:06.
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August 11th, 2013, 17:58 #8
You need to use the XML code I provided in the other thread along with the Deadlands Noir image to get it to work, you cannot just change the Deadlands image and use the XML code at the start of this thread.
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August 11th, 2013, 17:59 #9
You have to take care to stay within the prescribed boundaries. The picture has to be in the same scale as the image you're replacing, otherwise the pixel count in the xml file will give odd results, which is what I'm seeing from your screenshot.
Aliens.... Go fig?
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August 12th, 2013, 09:06 #10
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