Thread: RotRL conversion for FGII
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May 9th, 2013, 15:24 #1
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RotRL conversion for FGII
Hello, I want to convert my Rise of the Runelords modules to FGII, any 'easy' way to do this? Are there PF tutorials that show how? I know the creature, trap stuff will be the most difficult. TIA
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May 9th, 2013, 15:49 #2
I am in the process of writing up Burnt Offerings right now. If there is an easy way to do it (easier than manually entering info) I haven't found it, I am just entering everything by hand. I followed alot of the 'creating a module' advice in the downloads section, just any of the campaign creation type stuff and from reading threads in the forums.
I missed you every day of my life... Nathan... and every day of yours.
-Scott Summers
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Old School Gamer
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May 9th, 2013, 16:06 #3
Using the creature parser will significantly decrease the amount of time it takes to get NPC data from the PDF into Fantasy Grounds: https://www.fantasygrounds.com/forum...ad.php?t=15475
Are you using the original (3.5e) RotRL or the Anniversary Edition (Pathfinder)? The creature parser is specifically for Pathfinder statblocks, not 3.5e.
If using the Anniversary edition, Paizo decided to change the statblock presentation at the beginning of the NPC statblock. This breaks the creature parser (which is written based on the published Paizo statblock standard), but can be easily fixed with a bit of manual manipulation with the first few lines of each statblock. Even with this extra editing you'll save lots of time.
For example, simply copying from the Anniversary PDF and pasting into a text file, the start of a statblock will appear as:
Code:GOBLIN WARCHANTER XP 200 CR 1/2 HP 9 Goblin bard 1 (Pathfinder RPG Bestiary 156) NE Small humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +5 ...
Code:GOBLIN WARCHANTER CR 1/2 XP 200 Goblin bard 1 (Pathfinder RPG Bestiary 156) NE Small humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +5 ...
Code:<NPC/Creature Name> <CR> XP XXXX
Give it a go and let me know if you have any questions/issues.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 9th, 2013, 16:22 #4
Nice, thanks Trenloe. I downloaded the parser a week or so ago but I havent gotten into it yet. So far just worked on images, maps and items. I have both the original that I bought (just the BO part) and then I picked up the anniversary edition, which is what I am using now. You might have just saved me from some trouble.
I missed you every day of my life... Nathan... and every day of yours.
-Scott Summers
Atlantic Time Zone (GMT -4)
Old School Gamer
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May 9th, 2013, 16:27 #5Originally Posted by Mark of Stark
Also, NPC statblocks are covered by the Open Gaming Licence (OGL) - so you can share NPC only modules you create with other people. There sounds like there are at least 2 people working on these modules so the NPC conversion work could be shared...
You can't share maps, images, story entries, etc. (basically all the other stuff you'll enter in FG) as these are product identity and not covered by the OGL.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 9th, 2013, 16:33 #6
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Originally Posted by Trenloe
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May 9th, 2013, 16:34 #7
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Originally Posted by Mark of Stark
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May 9th, 2013, 16:50 #8
Sounds like a good idea. But to be fair this is my first campaign I am putting together so its all fairly new to me. I am hoping to have it done soon but I can't promise anything sicne I am kinda fumbling my way through and learning as I go.
I missed you every day of my life... Nathan... and every day of yours.
-Scott Summers
Atlantic Time Zone (GMT -4)
Old School Gamer
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May 9th, 2013, 17:09 #9
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Originally Posted by Mark of Stark
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May 9th, 2013, 20:14 #10
I'm also planning on starting a Pathfinder RotR campaign soon, so I'd be very happy to contribute to (and benefit from) this project.
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