Thread: Options for running on a Mac.
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September 3rd, 2017, 06:22 #51
- Join Date
- Sep 2017
- Posts
- 18
I'm going to add a layer to this discussion. Weekly, I use Wine to run FG on my Mac. It was a bit of an inconvenience to set it up (I'm used to the "click one button and everything happens correctly" Mac society), but it is working flawlessly now.
My issue... I have just begun to dive into the deep end of the pool, i.e. I'm going to DM. I purchased and DL'ed a PDF and FG mod from Dungeon Masters' Guild (DDAL04-02), but I cannot get it to upload. The FG app offers no "go search for your mod" feature, and when I have FG open and the I go to Finder and double click on the mod in my "D&D" folder, I get an error ("There is no Windows program configured..."). I am at a loss. I've tried to find answers online, but the internet has failed me again [stupid internet]. Any advice and council would be greatly appreciated.
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September 3rd, 2017, 13:50 #52
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 3rd, 2017, 14:07 #53
We have an updated installer under Downloads > OSX Installation on the main site that preconfigures the WINE wrapper for you.
To access the correct Finder location on your Mac, do the following:
- Launch FG
- Click the folder icon on the upper right corner of the launch screen to open a Finder window pointed to the Data Folder for FG.
- Navigate to the modules folder and copy the .mod file there
If you get a Wine Explorer instead of a Finder window, then we would recommend reinstalling using our installer under Downloads. You can copy stuff from the old WINE package to the new one if you'd like.
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September 3rd, 2017, 19:57 #54
- Join Date
- Sep 2017
- Posts
- 18
ddavison, that worked like a charm. I uninstalled and reinstalled. I can now use the Mac Finder instead of the Windows-like menus in Wineskin. Thank you.
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September 3rd, 2017, 21:05 #55
Great. That Wine Explorer window is awful, so it's definitely worth switching to the latest version to get the full Finder window.
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September 29th, 2017, 03:11 #56
I am using the Mac installer that doesn't require Crossover or whatever.
I'm unable to get FG to run after installing High Sierra.
Console windows spews the following constantly:
Runtime Error: D3DXCreateTexture failed - (1024,768) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - D3DERR_OUTOFVIDEOMEMORY
The main FG window is blank and white.
Any ideas?
Thanks!
C
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September 29th, 2017, 03:28 #57
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September 29th, 2017, 15:45 #58
Zeus is working on getting a High Sierra compatible version updated and available in the downloads.
These are the notes he sent me this morning:
FIXED! Turns out auto detection of GPU information is failing. Simply uncheck the 'Auto Detect GPU Info for Direct3D' feature in WineSkin/Advanced/Set Screen Options (see piccy below).
FGWine.png
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September 30th, 2017, 01:11 #59
OK I can't ever get to a WineSkin config screen so I am gojng to hunt for a config file. This helps! I have hope! That said, I did lose everything since June by overwriting my application. !#$!#!!
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September 30th, 2017, 01:26 #60
Here's how to get there if you have the "easy" mac installer that never presents Wine options:
1) Go to Applications folder and find Fantasy Grounds.
2) Right-click and Show Package Contents.
3) In the folder that opens should be Wineskin. Run that and you should get a Wineskin window (image attached)
4) Press Screen Options to get to the screen referenced by ddavison.
Screen Shot 2017-09-29 at 8.25.05 PM.png
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