Thread: Changing Token Rotation
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December 12th, 2011, 00:04 #11Originally Posted by TrenloeFormer SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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January 11th, 2017, 17:32 #12
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Deprecated thread but is there a reason Fantasy Grounds doesn't allow customization of rotation for it's tokens? Seems something that should be in-built?
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January 11th, 2017, 17:35 #13
It does allow customisation of the rotation, and this is mentioned in post #3 of this thread. The API command is detailed here: https://www.fantasygrounds.com/refdo...ientationCount
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January 11th, 2017, 18:34 #14
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This is not an "option" or "setting in FG - this is altering code directly. Not the same thing.
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January 11th, 2017, 19:03 #15
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Stitched, what ruleset are you wanting this for? If it isn't a requirement in the relevant rules, you are unlikely to see this, as providing a user-friendly implementation in the user interface is a non-trivial affair.
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January 11th, 2017, 19:06 #16
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Using 5e - trying to find the entry in the ruleset and Notepad++ isn't finding any reference.
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January 11th, 2017, 19:12 #17
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If it were required, it would already be there. If it isn't then I would argue that since you are the first to ask (that I know of), it isn't worth doing. Forgive me, but I am not a5e guy.
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January 11th, 2017, 19:15 #18
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Reading other threads, it sounded like it was added to the Foundation Core...strange that it doesn't exist across the board.
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January 11th, 2017, 19:21 #19
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It isn't in most ruleset so why should it be? FG can do it, but, as I said, an easy-to-use interface is non-trivial and therefore since most don't care about it, it doesn't exist any the more popular rulesets as far as I know.
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January 11th, 2017, 19:36 #20
Sorry for the misunderstanding, but for me "customization" usually refers to altering code. "Configuration" is normally used to refer to available options, such as the FG campaign options: https://www.fantasygrounds.com/wiki/index.php/Options
Anyway, that's just semantics - glad you've clarified what you were actually looking for.
You won't find a reference to this in the ruleset because all image controls will use the default. Oh, and it will be in CoreRPG, not 5E - because 5E is built on top of CoreRPG.
There's a setTokenOrientationMode call in the onInit function of the CoreRPG campaign\scripts\images.lua file. You could try adding in a setTokenOrientationCount command at the same point, with the default parameter you're looking for. But this would be a set value for all images, you'd need to do more coding if you wanted to change it on a image-by-image basis.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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