Thread: iPad App
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December 31st, 2021, 23:25 #61
The screen real-estate and interaction with the maps and such would be difficult to see and control. Even a smaller laptop with a 14-15" screen is very challenging. The UI would have to be adapted to work well on 3rd party apps, and might not be ideal for targeting, and for other functions. The need is apparent but the adaptation of dev time may not be quite in the cards yet.
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December 31st, 2021, 23:25 #62
If that idea does not capture what you want, you can add your own that more closely details what you are hoping for.
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December 31st, 2021, 23:57 #63
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This wouldn't necessarily solve your problems. If you switched to one of the web-based platforms like Roll20 or Astral, and you're all on the local wifi, you'll all be trying to download the same data at the same time using the same connection. You may well end up getting bandwidth issues, especially if you have a large or animated map. You'll find plenty of discussions about performance on the Foundry reddit as well which mention bandwidth being a factor at least for remote games.
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January 1st, 2022, 01:17 #64
Here's a bit older thread discussing how people use FG for face-to-face play. You might get some ideas there which could work for you and your group.
https://www.fantasygrounds.com/forum...t-the-tabletopGitHub
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January 4th, 2022, 02:44 #65
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That’s a “neat” thought but with a small dev team and a lengthy “wanted features” list on top of the standard bug fix and maintenance tasks how would smite works have dev time or resources for an iPad app?
How many FGU users want this for a feature more than just “eh, if it existed I’d try it”?
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January 4th, 2022, 17:25 #66
It's a business decision, not a technical decision. I think it can be assumed that FG users would not be interested in an iPad app, but building a tablet version would be an investment to capture new users and customers in order to increase profit margins. It's a business growth consideration. The technical hurdles and investment costs come after the business audience/growth research. If the profits exceed the technical costs to produce a client-only tablet MVP (no gamemaster), it's obviously a good investment. Otherwise, it's not. If, after market research, it's found that there is demand for an iPad app and it's still not something the business wants to pursue, that's up to the business owners to decide if they want their product to work on iPads or not. Sometimes a business just doesn't want to do something and that's fine. But to say this is too technically difficult is not really the issue.
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January 4th, 2022, 21:19 #67
That may be true in a a very simplified binary world.
There are many other areas that could or would impact this also.
For example if the UI were to change because of the iPads inability to nicely deal with a right click how does that affect the user experience of everyone else that has learnt how to work with right click? User acceptance is a huge factor in the success of changes.
Or if the display on an iPad is considerably different because of the limitations of its physical size and the iPad user gets the ability to use the program but the experience is so different and potentially underwhelming that it actually hurts the products overall perception.
Or if the changes required to support the app on iOS also require changes to the DLC there is then flow on work required by the third parties that develop the DLC and the potential challenges in getting them on board.
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January 4th, 2022, 22:29 #68
All of those concerns are totally valid. The touch UI would be a really big obstacle and require a lot of design and user testing. Still, Without the investment into research and testing, who is to say?
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January 4th, 2022, 23:06 #69
if using any operating system tablet, i would suggest your looking at very limited functionality, possibly being able to read a reference book in prep for running a game, or maybe looking at a character sheet.
use of battle maps / actually in game GMing / building and designing modules - homebrew would not be really functionable on a tablet
i have tried using an iPad through steams remote play, but size of screen was very non user friendly.
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January 5th, 2022, 00:15 #70
I think that any tablet app would need to support
Full Character Sheet
Full Player Map access/use
Combat Tracker
Full Campaign Tools access
I think without those features it would be very limited.
I think map combat on a 10" screen and touch controls on busy character sheets are big impediments and probably require some out of box thinking to achieve.
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