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  1. #1

    encounter/Battle maps

    The FG community seems extremely good with sharing their talents (scripting, modules, tools, and game-play methods.) and i have really grown to FG in a very short time. so I just thought i'd contribute how i can by making the encounter maps and battlemaps i made for my game available to anyone that may find a use for them.
    some are still large in file size.
    Attachment 1459

    Attachment 1460

    Attachment 1461

    Attachment 1462

    Attachment 1463





    hope you like.

  2. #2

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    898
    Very nice maps. What software do you use? I like the somewhat isometric maps.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #3
    I use vue, 3d studio, photoshop, gimp. sometimes I use daz models i purchased. import them to vue. my players love em so i'll be making and posting more soon.

  4. #4

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    898
    Quote Originally Posted by saithan
    I use vue, 3d studio, photoshop, gimp. sometimes I use daz models i purchased. import them to vue. my players love em so i'll be making and posting more soon.
    I would love to see some modern/scifi maps if you ever feel the need to be creative. Good modern/scifi maps are not so easy to come by.
    Last edited by ronnke; August 2nd, 2010 at 00:08.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #5
    phantomwhale's Avatar
    Join Date
    Aug 2007
    Location
    Melbourne, Australia
    Posts
    1,370
    Very nice - thanks

  6. #6
    Your maps are incredible! Hope to see more!

  7. #7
    Great work Thanks so much for sharing them!

    Al

  8. #8

  9. #9
    Great stuff Saithan! I do the same thing. How did you do the water? Is that a 3D particle engine, photoshop brushes, or chopped up photos?
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

  10. #10
    vue function editing to get that water. vue is nice in that it can do very realistic work. you soo here where I experiment with trying to create a realistic natural light and haze desity.
    https://img528.imageshack.us/i/forestedcopy.jpg/
    and by looking at their site you will see that it has excellent water cuastics as well.
    but it can be done easy too with photoshop layer masks. it all depends on how much of a rush I'm in. I have another set I may post by this weekend.

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