-
October 23rd, 2015, 09:46 #241
Hi Full Bleed - what in particular are you after?
Most of the extensions have been released freely as are the community rulesets.
Sometimes someone will even make up an extension that someone else has expressed an interest in.
-
October 23rd, 2015, 14:19 #242
Yes, we could do that. It all depends on what the extension does. I could see some people wanting to buy a cool extension that adds a certain functionality. The challenge is always that the developer would have to be very active to maintain compatibility as the base ruleset and engine changes over time. The ruleset devs already do a fair amount of this, but most of the content developers don't need to worry as much about it.
-
October 24th, 2015, 08:57 #243
Well, I suspect that more useful/desirable extensions might be released, maintained, and updated if compensation was involved. And it would, likewise, provide another revenue outlet to FG developers.
It looks like there are people being compensated for custom maps, modules, and token sets... but not extensions.
Most of the extensions have been released freely as are the community rulesets.
Sometimes someone will even make up an extension that someone else has expressed an interest in.
Originally Posted by ddavidson
Out of curiosity, what is ruleset policy regarding engine changes? That is, if an engine change breaks a ruleset what is the obligation/expectation of the ruleset devs? Has this happened yet? Is the end user at the mercy of the ruleset dev's quick response to create compatibility? Or is there some way to continue using a compatible FG version?
-
October 24th, 2015, 16:15 #244
Okay, so we talked about this some more yesterday. The main problem we see with extensions is maintenance and testing. If something is temporarily broken on a free product, it can lead to a bad user experience, but not nearly as bad as if someone paid money for a product that is now broken. There will be an expectation that "if I buy something, it should work." That is as it should be. For that reason, we've decided that it is very unlikely that we would recommend selling extensions in the store.
The better solution might be for developers to contact us and request permission to monetize it and distribute it outside of Fantasy Grounds. This would enable them to locate a "donate" button on a web page where people could contribute to future development.
-
October 28th, 2015, 09:01 #245
- Join Date
- Aug 2015
- Location
- Vincennes, IN
- Posts
- 239
Anyone working on implementing Exalted 3rd Edition, by any chance?
-
November 2nd, 2015, 22:54 #246
-
November 2nd, 2015, 23:39 #247
Truth - my daughter (now 23 - yes, I was a "child-groom") is one of the hardest RPGer's out there - and she's used her RPG skills and knowledge both in obtaining her Psychology Degree and in landing a part-time job at EB Games (while still at Uni). Some of the best times we've had is when we've been pitted against each other; me as the GM/BBEG trying to thwart the PCs and her and the others trying to thwart me - fun, fun times.
And it p!sses off my ex-wife that I've got a hobby I can share with my daughter - so BONUS!!!! :PDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
November 5th, 2015, 22:29 #248
Patiently waiting for my 4yo and 6yo girls to reach the age where I can indoctrinate them into gaming. Muhuhuhahahaha they will have no choice but to be players in my games!
Adventure Time has a good RPG and the Monster Slayers modules are easily put into FG.
-
November 6th, 2015, 00:36 #249
6 isn't too young. I think that was the age my son was when I first got him playing 3E Mini's. Had him pick two mini's that he liked, then I told him about the abilities of each and asked him their names and a few questions about their backgrounds. I wrote that all down, then added two mini's for my own PC's so the party was a bit balanced. Then we started playing with simple combats and role playing. I kept track of all the mechanics and focused on fun, i.e. if he rolled close to a hit, then I described it as a hit or miss depending upon what the mood needed to be. Always making sure he was the hero.
He's 14 now, and we play 5E via FG at least once a week with two different groups.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
November 6th, 2015, 10:57 #250
I've played Hero Kids with my 5-year-old, and he seemed to really enjoy it! He asked to play, though...
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks