You'll have to forgive me, 5E is not my game. What is the result you are expecting it to have?
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This needs to be done from the character sheet. Adding in modifiers related directly to a character needs to be done by the character from their own actions tab; otherwise FG has no way of knowing what modifier to use. The way that this extension works does not relate the effects to the character in such a way that such a thing as you want can be successfully achieved.
So, just create an effect in the character's action tab INIT: [CHA], set the targeting to self and the expand to never and use the running man icon to place it on the PC.
I've played one or two games but my main game is AD&D ;) A lot of my extensions come from the building of AD&D Core. Since they are both quite similar it's not that hard for me to create an extension of the same features for those that want them in the 5e ruleset.
Ah, it's one of these issues. The post after it also goes into a little more detail. Zacchaeus explains it correctly tho.
tldr; effects are applied by the object it's attached to so I can keep track of when it's suppose to be there or not. In this case items.
Ok got it thank you very much.
Still when i apply the effect only with the tool it doesnt work either: https://drive.google.com/file/d/1LhW...ew?usp=sharing
If i do it manually it does work.
Thanks
The video is a little fuzzy but it seems that there's some extra letters being added which is why it doesn't work. Looks like the effect being created is INIT_AE: 4 The _AE bit is what's causing your issue.
Has anyone else got this extension working with the current 5e rukeset?
in What way does it not work with the current ruleset?