And what is this threshold that i see on the dice roller you linked?
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And what is this threshold that i see on the dice roller you linked?
Let me walk everyone through the dice roller I linked; feel free to ask any questions.
Difficulty: This is the minimum number of successes needed to achieve the desired result, so if something Difficulty 5, you need five successes to be successful
Target Number: This is the minimum number that needs to be rolled on a single d10 to generate a success. So if it is 7, a 7-10 results in at least one success.
Internal Penalty: The number of d10s subtracted from the dice pool before the roll
External Penalty: The number of successes subtracted from the result after the roll
Dice Pool: The base number of d10s rolled
Actions: The number of actions being attempted. Exalted has specific penalties for multiple actions which I can detail if desired.
Bonus Dice: The number of additional d10s added to the base dice pool before the roll
Successes: Better described as "Bonus Successes". The number of additional successes added to the result after the roll.
There are several check boxes, with the most important being "10s count twice", which means a 10 on a d10 counts as two successes. This is normally the case, but there are some common situations, e.g. damage rolls, where this is not the case so being able to adjust that would be important.
Right now...
Not programming all of those...
Have a /exalted and a /exalteddmg which does not add additional successes for 10s.
https://www.fantasygrounds.com/forum...chmentid=27124
Attachment 27124
Added Shadowrun 5E (Superteddy57) and Doctor Who to the list.
Hi damned, hi quorlox sorry I was unavaliable for some time.
I just count the successes for 1 side and the 1s (that i've called failure) for the other. If successes = 0 and faillure >1 then it's a botch.
We can add function countSuccess(rRoll) to double 10s
Is that what you made in a separated roll / exalteddamage?Code:
-- Check the number of success
if (v.result == 10) then
nSuccess = nSuccess + 2;
end
I already used this roll in a game. Great success :D
Concerning post #92 (thank you for the finding this website)
That is decided by the GM for each roll. As the roll come from player side. So either the GM is rolling everything (as on the website) or the players needs to enter the difficulty each time.Quote:
Difficulty: This is the minimum number of successes needed to achieve the desired result, so if something Difficulty 5, you need five successes to be successful
=>not useful in my opinion
According to me it's a rare situation (only for sidereals, which are not the main characters for that I know) We can enter the TN as parameter in the roll description as /exalted xd10s7 but it needs to be optional, and I will need help for parsing.Quote:
Target Number: This is the minimum number that needs to be rolled on a single d10 to generate a success. So if it is 7, a 7-10 results in at least one success.
=> not a priority in my opinion
You can already do that by creating a roll /mod with your internal penalty.Quote:
Internal Penalty: The number of d10s subtracted from the dice pool before the roll
In my opinion same problem as Difficulty it's easier to do it on live.Quote:
External Penalty: The number of successes subtracted from the result after the roll.
Same as internal penalty. You can do it by creating roll /modQuote:
Actions: The number of actions being attempted. Exalted has specific penalties for multiple actions which I can detail if desired.
/mod againQuote:
Bonus Dice: The number of additional d10s added to the base dice pool before the roll
@quorlox : Do you think about a particular situation with charms?Quote:
Successes: Better described as "Bonus Successes". The number of additional successes added to the result after the roll.
As we already use the modifier it means that we need to give it as parameter as / exalted p1d10+p2.
@damned : can I modify directly the function createRoll(sParams) to get as parameters that I want?
See you!
Troubleshooting help needed! Can you fine folks point me to more in-depth instructions on getting the MoreCore extension to load? I'm on Win10, I'm trying to add it to CoreRPG (is this correct?) and despite several restarts FG is not recognizing the MC extension, even though CoreRPG and FG are working fine.
Thanks!
Darth Frodo
MoreCore is no longer an extension. Use the MoreCore ruleset available here: https://www.fantasygrounds.com/forum...reCore-Ruleset
Thanks!
Hi guys, can anyone tell me if there's an extension for WEG d6 or, better, Star Wars d6?
There is. It is not finished and the current dev and I are both strapped for time. We may release what we have...