Welcome debitvictory
Are you using MoreCore from the Forge?
That is the only place new users should be getting MoreCore from.
Can you generate log files and post them here?
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Welcome debitvictory
Are you using MoreCore from the Forge?
That is the only place new users should be getting MoreCore from.
Can you generate log files and post them here?
Thank you sir!
I see now that I downloaded from your lovely post #1 in https://www.fantasygrounds.com/forum...reCore-Ruleset, and I hadn't understood your warning at the top. I do now.
Thanks for the assist. I see now that the MC files dropped in when I updated FG.
Yell if you want some advise on how to do a particular mechanic.
So, I noticed this problem after a recent update. Not sure how long ago though. The inventory weight is no longer updating and stays at 0. I tested this on existing games with extensions, removed the extensions, and then tested it on a fresh campaign. All the same. It's minor and doesn't effect much, but I figured I should let someone know.
Attachment 53827
Thanks Yogel. Ill check it out.
I added two new rolls today:
For Warlock skill tests
/wskill 1d20+#
It reports success/failure based on a target of 20
I think the other one is for Punk Apocalyptic
/vs 1d20>#
It reports success/failure based on target of the value in #
In both instances I recommend using (p1) parameter in the roll.
Oh, cool! A new roll that can also be used to do Target 20 rolls.
New roll for Warlock
This roll is used for doing Luck Rolls.
First in Options you need to turn C5 On and make it Visible to GM and Players.
You will likely need to reload the table at that point.
Next setup C5 on your character sheets and Combat Tracker by renaming the label to Luck
Your players will need to also do this manually.
Setup a Roll as follows:
Name: Luck
Dice String: /wluck 1d20
When you use this it will Roll 1d20+luck and compare against 20.
It will declare Success or Failure and will decrement your Luck by 1.
In the Forge now.
Trying to set up rolls for the ERA system; roll a number of exploding d10s equal to attribute + skill, and then count successes equal to a variable threshold determined by the DM. Ideally, I'd have something like the exploding dice successes command but with the modifier box changing the number of dice rolled and then linking the success number to p1, I'll take whatever the simplest solution is though.