I see, thank you :) I will test around a bit and hopefully solve that :)
Printable View
So, I just uploaded a new version which should hopefully be compatible with the Combat Highlighter again :)
Sooo, finally the StrainInjury extension is updated! Now the extended automation extensions and the StrainInjury variants are hopefully compatible with FG again, thanks a lot for your patience :)
Sorry for the long waiting period, was a bad timing that I was on long holidays while the stuff with the patch was tested and then rolled out :D Then writing applications and so on
Thanks to mattekure for his help with the toolbar, and to Moon Wizard for a sample code regarding the toolbar :) Also thanks to Soxmax for (dis)advantage effects for skills which I will soon explain here (but right now I am hurrying to bed)
Thank you for the update Kel!
Hello Kel, I hope all is well. Question on the forum posts for your extensions... On January 20th, you posted the above '...newest version of FGU!'. But the first post of this thread says "This is for FG Classic!..."
Not nit-picking, just trying to understand which forum I should be looking at for the FGU version.
On a related note, perhaps you can add an "Updated On X/XX/2024" to the beginning of the first posts like this one:
https://www.fantasygrounds.com/forum...m-s-extensions
That would make it easier to know when you make an update to that thread since the post date still shows 2019.
Either way, thank you again for the work that goes into making this awesome extension! -Rob