This will be the "official" thread for discussing the Lankhmar setting DLC. Patch notes will be posted here as well.
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This will be the "official" thread for discussing the Lankhmar setting DLC. Patch notes will be posted here as well.
I'll start this off by reposting the previous patch notes for the 1.2 update, then we'll continue as normal here.
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- Optimized the reference manual code so the file size is reduced.
- GM's Guide now has every NPC from the PDF built in and ready* for play. No idea why I only included the Savage Tales NPCs originally, but now they're all there! *Certain NPCs in the book were intended to be customized, so they may not have all the edges, hindrances, skills and weapons. Read their text before loading them into an encounter!
- all NPCs have been totally rebuilt for the new NPC features that v4.4+ of the Savage Worlds ruleset provides
- The Lankhmar version of all Powers now have the Combat Modifier as part of the database entries rather than storing it in Power Points.
- added a new "epigraph" refblock for the epigraphs on certain pages in the reference manual just to be fancy instead of replacing the graphic of an existing refblock.
- added the header font used in the PDF
- all data nodes have been brought up to 2017 DLC standards, such that they are. Heads up! -- this one has the potential for a negative impact on existing campaigns. Usually when dragging something onto a character, or whatever, that data is duplicated and those will still work just fine. There are a few cases, however, where rather than duplicating the data, the link to the data node is placed on the character instead, and in those few cases, those links will no longer work. If you encounter this, delete the nonworking link and copy the new one onto your character. I realize this one will be contentious for some users. I went back and forth over this decision, and it wasn't something I took lightly, but ended up deciding that possibly causing a little pain now would be better than possibly a lot of pain later, especially once I get the Lankhmar supplements produced. I hit every single data node, so this will be a one-time occurrence and the DLC should be future-proofed from here on out. I've learned a lot in the past year since originally producing the Lankhmar DLC (my first one ever) so I hope this decision is understood and I hope it causes as little inconvenience as possible.
Regarding the Casting Modifier, that is not yet included as part of the script automation. The groundwork to do so is there right now, but that will be something for v1.3. So for the time being, Casting Modifiers will need to be manually set in the modifiers window.
v1.3 ToDo List:
- Automate the Casting Modifier into the roller script
- Possibly include custom Lankhmar bennies? Pinnacle gave me the graphics, I just have to get them into the FG icon layout and decide if they look good or not.
Extension
- [Updated] Now supports both SWD and SWADE rulesets
Player Guide
- [Updated] First set of data tweaks to support both SWD and SWADE rulesets
GM Guide & Triple Cross
- [Updated] NPC data and associated links to reflect SWADE changes
NOTE: These are part of the SWADE ruleset beta test and will not be pushed until the beta begins.
Note that these changes will be part of SWADE Beta-testing and will go live only after it.
Player Guide
- City of Lankhmar map is now larger (951x1487) per the graphical assets provided by Pinnacle.
- New City of Lankhmar map with no legend/key now provided, same resolution as above.
Excellent news on these updates, great work!!!!
Lankhmar v1.25 — SWD Edition
Extension
- Joker's Wild defaults on ON per setting rule; GM can override
Player's Guide
- Total overhaul of the reference manual to reflect current standards which did not exist when LCoT was released in 2016. This greatly enhances the ability to read/share a single refpage on a topic instead of the wall of text in the previous version. A few minor text formatting issues were corrected, and the new layout allowed me to include a few epigraphs from the manuscript that the older layout forced me to omit.
- Powers now have effects, where applicable.
- Several lists updated to the newer CoreRPG list types to reduce code and make FG do the work. Edges and Hindrances lists now contain the published footnotes.
GM Guide
- Minor overhaul to reference manual, not nearly as drastic as the Player's Guide.
- Updated most lists to the newer CoreRPG list types to reduce code and make FG do the work.
- The maps of Nehwon and Lankhmar (keyed and unkeyed) recently added to the Player's Guide also added to the GM Guide so GMs wishing to use these maps do not need to load the Player's Guide.
- Savage Tales added to Story window.
- A few NPCs somehow dodged the SWADE-compatibility scripts. Got 'em this time.
- Added some tokens.
Triple Cross
- New thumbnail
- QOL tweaks to Credits refpage
Consider this a "partial" v1.25. This is the SWD update, though for now, LCoT remains available for both rulesets. Pinnacle just released the SWADE conversion so the next update will see a SWADE-exclusive version of the Player and GM Guides with all the changes included, then the existing modules will be switched to SWD-exclusive to avoid any confusion of which data goes to which ruleset.
Glad this is still getting updated. :)
Thanks for the fixes and such!!!
Lankhmar was my first-ever FG project so I'll always have a sweet spot for it. :) Once the SWADE edition is out, I'll (finally!) get started on the other books.
Extension
- Check for SWD ruleset before setting Joker's Wild to ON (Joker's Wild is a default rule for SWADE)
Player's Guide (SWD)
- adjusted item categories to match the newer dual-ruleset SWADE categories to avoid multiple unnecessary groups in the Master lists
- added source text to some items (ie. Source: Lankhmar: City of Thieves) so you can tell which version you grabbed
- vehicles have Oil defeated markers
- Heavy Armor modification added to appropriate vehicles
- vehicles use appropriate maneuvering skill
- galleon has weapons equipped
GM Guide
- fixed an NPC's skills
Player's Guide (SWD)
- Added Racial Abilities for all the Lankhmar races and human cultures
GM Guide
- Copied the above Racial Abilities into Monstrous Abilities temporarily until NPC Maker supports Racial Abilities
Extension
- New power sheet with Casting Modifier field (see below)
Player Guide (SWD)
- Tweaked the Powers Summary list width to compensate for the improved Casting Modifier field
- Now visible only in the SWD ruleset because...
Player's Guide (SWADE)
- Brand-new SWADE edition of the Player's Guide!
Ok, first the extension. Our initial "fix" for the Casting Modifier was to simply change the string text from "Power Points" to "Casting Modifier." Simple enough. However, Lankhmar is a No Power Points setting so once you turn that option off (and the extension does that by default) that field completely disappears. DERP! So this update adds an entirely new power sheet that has its own Casting Modifier field and removes the Power Points field.
Next, the new SWADE edition of the Player's Guide should (hopefully) be fully compliant with the official Lankhmar SWADE Conversion PDF that Pinnacle released. However, all these changes were made by hand to create this, so feedback is definitely appreciated if I missed something.
Next will be getting a SWADE edition of the GM Guide (mostly adjusting the NPCs which will be no small task) and that should complete the base package.
Excellent job keeping these updates coming!!
GM Guide (SWD)
- All NPCs which are supposed to have the Streetwise skill now have that skill again, rather than the SWADE Streetwise Edge.
GM Guide (SWADE)
- All-new SWADE edition of the GM Guide! All NPCs have been totally rebuilt to comply with the Lankhmar SWADE Conversion document.
Now, while this is great news and all, we've discovered a major problem. Apparently the ruleset filtering tweaks which was added to the FG client a patch or two ago specifically to help Savage Worlds split between the SWD and SWADE rulesets is not working correctly. So only the SWD editions are visible in both rulesets, despite each edition being specifically set to its appropriate ruleset.
I'll update again when I hear what's happening...
GM Guide (SWD)
- NPCs now have their bonuses from Edges or Racial Abilities built into the skills. The SWADE edition already has this.
- All racial abilities in the NPCs now link to the Racial Ability in the Player Guide when clicked.
That last one was kinda a debatable choice because now (well, if you click the ability anyway) that makes you need the Player Guide loaded. Do you GMs often keep the Player Guides loaded anyway? Feedback! I kept the markup in there so if I'm asked to switch it back all I have to do is fix the links.
Talyn, that works for me.
GM Guide (SWD and SWADE)
- Prettify certain edges/hindrances in NPCs
- Moved the Savage Tales NPCs out of the reference path so they are immediately editable
Temporary (possibly permanent :( ) solution to the ruleset filtering not working: I've added a 'displayname' field to the existing SWD books so you'll now see (SWD) in the titles. The 'name' is still the same so this won't affect your existing campaigns at all. For the SWADE books, I added (SWADE) to the actual 'name' however, which means if things get fixed and I'm able to revert the 'name' field back to what it's supposed to be, that will break any links in your campaigns. So... I guess the moral of the story for right now is use the SWADE books for testing, whatever, but maybe for now don't get into a permanent campaign?
Player Guide (SWADE)
- [Added] Missing 'catname' and 'group' tags for the SWADE powers so they populate in the _categorisedlist
GM and Player Guides (All)
- [Removed] (SWD) and (SWADE) designators. The ruleset filtering works as advertised. However, it is a CoreRPG v3.3.8 function so this update will remain in the Test channel until beta testing for v3.3.8 is completed.
Extension
- [Fixed] Desktop decal was not displaying
Well, that was quick ;) Thanks, Talyn...
It's a single extension that handles everything. The SWADE edition of Lankhmar is withheld until CoreRPG v3.3.8 releases on August 5th because that adds the feature to be able to tell the two rulesets apart. That also means the extension fix is withheld along with it. Usually things would be pushed to the Test channel, but SmiteWorks was in Florida for the Unity Alpha party. Soon as they get back everything should go to the Test channel as usual then pushed to the Live channel along with v3.3.8.
QA has advised me the recent patches have now been pushed to the Test channel, and are in the queue for release to Live coinciding with v3.3.8.
Now that CoreRPG v3.3.8 is live and the new Lankhmar patches also pushed to the Live channel, I thought I would go ahead and announce that while both Lankhmar: City of Thieves and Savage Foes of Nehwon support both SWD and SWADE, I think from here on out I will only support SWADE for the rest of the Lankhmar products. Everyone seems to be dropping SWD in favor of the new hotness so I don't really see the need to put in twice the work to support two separate versions of one product.
Extension
- [Fixed] Powers sheet now retains all the Effects (both SWD and SWADE) and Modifiers (SWADE only) information. Thanks, @Ikael for showing me how to do that!
GM and Player Guides
- [Fixed] Tweaked the 'Fantasy Grounds Edition' pages to remove the icons (they look nice but not if you're using one of the 'sidebar' themes) and add a link to this thread.
Is Lankhmar 1.25a the current latest version, compatible with SWADE?
Yes. The way I've got Lankhmar rigged up, you will only see the modules for whichever ruleset (SWD or SWADE) that you load into. I did spot some things that I missed (couple NPCs) so at some point soon I will have to make another pass and issue a patch.
Setting: Lankhmar (extension)
- [Added] Campaign Setup support
Just looking thru the ref manual and there is a script error coming up. This is for the Lankhmar GM Guide. Checked the Player guide, same error.
https://www.fantasygrounds.com/forum...1&d=1613670674
Attachment 43910
This GIF Is a bit large cos its from a 4k monitor - might be better viewed from the attachment or CTRL-Mousewheel down to scale browser window down. Oops.
Thank you for the report. It's a known issue that only shows in FGU when you don't have the theme loaded. I'll have to come up with a workaround to make FGU shut up, but the error doesn't cause any actual gameplay issues. It's just the custom texture that displays in the quotations from the novels.
My bad, no theme (we've had 3 different devs working on one and none of us ever got one finished enough (or good enough) we'd ever let someone else see it :p ) so the custom refblock frame is included in the normal Setting: Lankhmar extension.
I have the SWADE and Lankhar modules all loaded. Seems the link in the ref manual for Denizens of Lankhmar is blank.
Attachment 44041
I also noticed that races (tried Lankhmarm Northerner and SWADW Android) are not populating changes the trait appear.but not the effects. Northerner should have plus 1 size for example but I had to manually add it. Thought I saw Daves YouTube video showing it automatically doing that.
Is this coming to FG any time soon? https://www.kickstarter.com/projects...result=project - I will buy it immediately, if not sooner!!
I've been distracted with life, work and so many other projects but yes, eventually ALL Lankhmar products will be in FG.
Good to know.
I triple posted - https://www.fantasygrounds.com/forum...l=1#post580647 - are these bugs?