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Extension FG3 (CoreRPG) : Forbidden Lands
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Hi! Your extension link is broken - it goes to the MP4 tutorial.
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Is there any way for damage to be taken into account on the character sheet? It would be excellent if that number field tracked current damage and then reduced that number of dice that got sent to the dice pool window. i honestly don't know what is possible since i'm not a programmer. but maybe you've got a way to integrate that. otherwise it's pretty useful. the push command is great!
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I'm sure it's possible, but it's completly out of my skills, sorry :(
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Update : adding a track of WP
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I made a quick NPC sheet yesterday.
I'll try an advanced with attributs & skills dice like the PC sheet.
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Could someone explain to me how to do on the NPC sheet so that the attributes and skills can be used as on the character sheet? Is it just possible?
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Quote:
Originally Posted by
neuralnoise
Could someone explain to me how to do on the NPC sheet so that the attributes and skills can be used as on the character sheet? Is it just possible?
MoreCore and Rolls
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Thanks a lot. Job done for this extension I think. See the last screenshot for explanation
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Quote:
Originally Posted by
RezeptfreieApotheke
nice...thx ;-)
Bye bye
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just trying this extension out now , I had some trouble loading it till i realised it was an extension for core-rpg and not Morecore as I initially presumed, is this your intention?
Great work by the way
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if your intention is for this not to be Morecore extension the ability to roll d66 tables would be useful
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The base intention was to use a native ruleset. I'll take a look to add d66 tables in the extension.
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you can make 1d66 rolls from the chat window currently, I just can't see a way to get the roll into the custom dice box of a table, you can do it in morecore by dragging a d60 dice after right clicking on a d6 and the clicking on the custom dice option
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ha just hacked your extension to work in MoreCore, works a treat though the character sheet is combined more core plus your sheet for Forbidden lands, you can know use d66 in tables
I can start making those critical injury tables!
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I add the d60 from Morecore in the custom dice radial.
Enjoy.
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thanks I'll give it a test tonight, looking forward to setting up the critical injuries tables
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1 Attachment(s)
the d66 doesnt work in the table but dragging a d60 then a d6 does
I have attached some critical injury tables
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d66 will always be 1-66
you need to use d60+d6 for that
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Update because of (MYZ extension thread)
Quote:
Originally Posted by
borusa32
This is lovely but my gear dice symbol is superimposed over the standard dice graphic so you cannot select it.
I think there is a problem with the radial menu. I renamed the d60 to d65 to have it at the bottom. Unfortunately, the d65's name will be dispatch everywhere you drop the die (d65 so, in tables for example).
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Downloaded and installed this extension. It doesn't seem to echo the dice to the chat window the way your screenshots show, with colored dice graphics. It's just regular looking dice with the numbers offset to the left.
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Did you follow the tutorial on 1st message?
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Thx. Didn't realize you had to right click on the d6 to select colored custom dice to drag to the sheet. However the /push command functionality is not per the rules in the book. It rerolls all the dice instead of just the dice that rolled 3-5.
pg 44 of the Forbidden lands PHB
"If you are desperate to succeed with a dice roll,
you can choose to push it. This means that you
grab all the dice that did not come up as a six
(x) or a one (l) and roll them again. You get a
new chance to roll x.
You cannot choose which dice to reroll."
Also Total weight is not auto calculating. Granted that the system uses a slot based, but in effect it can work out to each item having a weight of either .5 for light items, 1 for regular items etc.
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The /push (developped by ianward) work. Actually, the dice are just not distribued in the same order than the first roll.
In MYZ and FBL you push the 2-5 on Base and Gear dice and 1-5 on Skill Dice.
I'll take a look for auto calculating encumbrance.
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1 Attachment(s)
To my surprise, I will run my first Forbidden Lands game next week. Some of the players are spoiled by the commercial rulesets and my custom extensions & modules, so I spend good part of my morning to prepare for the incoming game. After I was done preparing the realm in Realm Works, I got my *** working on updating this extension, because I found several things that I thought need refresh. It is mainly cosmetic update, nothing fancy, but I would like to share if someone plays this wonderful retro survival roleplaying game.
Attached is my version of the extension, it is v1.7 , which is backward compatible with existing games, but please save if you plan to use :)
Changes:
- Added Skills library - simple text containers
- Added Spells library - simple text containters, can be dragged to Spells section in character sheet
- Added Talents library - simple text containers; can be dragged to the Talents section in the character sheet
- Updated Vehicles sidebar icon
- New Talents sidebar icon
- Character Sheet - Fixed width for the character sheet. Increased the starting height to accommodate the rolls box in the main tab
- Main tab - enhanced with Rolls frame named "Frequently Used rolls". Players will be able to set up rolls for fast action compared to using the dicepool.
- Abilities tab - Talents and Spells are properly anchored. Talents has increased but fixed height, while Spells automatically resizes vertically.
- Abilities tab - Pride and Dark secret anchored and fixed in size.
- Abilities tab - Condition checkboxes moved on the left for consistency. The frame is now resizing downwards.
- Inventory tab - fixed the Consumables and Coins text boxes bug, where the text was duplicated between the boxes. Now the boxes are separate.
- Notes tab - moved Languages and Reputation on the left of Relations.
- NPC - Added scrollbar to dice roll window
- Distance is now measured in zone. Diagonals are 1z as well.
Future plans (if time allows)
- Add columns to the spells (Rank, Range, Duration, Ingredients)
- Add columns to the items (Bonus, Damage, Range)
- Find a way to auto calculate the encumbrance based on Forbidden Lands encumbrance system
- Modify the frontpage to replace the default CoreRPG modifiable frame with FL specifics with more intelligence
- Add Artifact Dice
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Hello, How do you do to remove dice from the pool once put before shooting?
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1 Attachment(s)
There are two ways to remove things from the dice pool:
- Clear the whole pool via the right-click context menu and selecting "Clear" in the option at ~5 o`clocl
- Use the small "dots" below the Dice Pool text.
If you added the dice as I did in the example below, clicking the leftmost dot will remove the d4, the rightmost the d12 and the middle one, to no surprise, the d8. If you are adding the dice in batches (as it is in the Forbidden Lands), each dot represents the whole batch. You can't remove single die, only the whole batch.
https://www.fantasygrounds.com/forum...1&d=1551942160
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I was referring to when you have negative dice as you remove them, without modifying the sheet
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You just add them by hand in the dice pool. By the rules, negative dice affect only the skill dice. When you end up in this situation, you add the Base and Gear dice from the sheet to the pool and then manually add the Skill dice. The d6 on the dice bar has Base, Skill and Gear as custom die type.
I have plan to see if I can edit the code and use the Modifier box to remove skill dice from the equation, but this side task will be next month, as I am traveling a lot and have no time for this.
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Hello.
J'ai un problême avec le menu radial du D6. Les dés de base et d'équipement fonctionnent bien mais si je clique sur le dé de compétence (rouge en bas à droite), ça me fait retourner en arrière...
Une idée de la cause du problême ?
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Bonjour Izae,
Le même problème a été soulevé sur l'extension Mutant Year Zero, il s'agirait d'un conflit avec CoreRPG (que je n'arrive pas à reproduire chez moi) où la version 3.3.8 ajouterai un d2 et un d3.
J'essayerai d'y jeter un oeil au plus vite.
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1 Attachment(s)
I am attaching updated extension that solves the problem with the d2 and d3 extra dice introduced in 3.3.8. I presume this is what you have been discussing.
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Yes indeed.
I'll update tonight both of my .ext (FBL & MYZ)
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Problem solved !
Thank you guys, amazing quickness !
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Hey, thanks for the extension!
How are you guys dealing with skill penalties and such?
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Hey guys, I've kinda discovered Forbidden Lands a few days ago, and today I tried using this extension with MoreCore and so far I'm liking it better than just using CoreRPG. Here's a video of what it's looking like right now
https://youtu.be/zN1XKbcBfd4
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Quote:
Originally Posted by
Dr0W
Hey guys, I've kinda discovered Forbidden Lands a few days ago, and today I tried using this extension with MoreCore and so far I'm liking it better than just using CoreRPG. Here's a video of what it's looking like right now
https://youtu.be/zN1XKbcBfd4
Looks very interesting, do you mind showing how you configured the parameters and the links between the different rolls? Have you modifier the charsheet's other tabs?
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Quote:
Originally Posted by
Valyar
Looks very interesting, do you mind showing how you configured the parameters and the links between the different rolls? Have you modifier the charsheet's other tabs?
For Attributes I used "/pool (a)d61". Where (a) is the reference to the Attribute value on the Combat frame.
For Skills I used "/pool (a)d61+(p1)d62". Where (a) is the reference to the linked attribute, and (p1) is the parameter set on the skill.
For Weapons I used "/pool (a)d61+(b)d62+(p1)d63" Where (a) is the reference to the linked attribute (Str or Agi), and (b) is the reference to the relevant skill (Melee or Marksmanship), and (p1) is the weapon's parameter (it's rating)
I have not modified anything on the sheet, this was just a half an hour work but I might look into it. The only other thing I changed were the dice rolls that needed fixing after CoreRPG update, but that's it.
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Interesting. I might see how I can transfer my whole work done based on the extension I modfied to More Core. It seems I have just to insert the custom dice as MC extension and custom charsheet. I have all products of FL as modules for my extension and I have to find quick and dirty way to re-use the module. Have to add spells/skill/talents library to MC for this to work.
Food for thought :)