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Combat Tracker Effect Vivibility Options for the 5e Ruleset - Development Abandoned
No Longer Compatible with Fantasy Grounds - don't use!
I am abandoning further development of this extension.
The amount of free time available to me to do recreational programming has become severely limited. I apologize but I must temporarily suspend enhancements and fixes to this extension for the immediate future.
This is the place to get the current version of the Combat Tracker Effect Visibility Options Extension (or EVOE).
Current version: v0.2.2 (released Dec 03, 2016).
Finished testing against Fantasy Grounds v3.2.1.
No new features since v0.2.0, but needed slight work to be compatible with FG v3.2.1.
Not only is visibility managed by the EVOE in the Combat Tracker but information provided to players via the Chat Window for things like an effect operating on an attack, damage, ability or saving throw are also managed.
The EVOE is easy to use. Install it. Select it. Choose visibilities for each effect in the Combat Tracker. EVOE does the rest.
Though easy to use, the information managed and reported in the Chat may be confusing and even seem contradictory. To help the GM or DM with that I am writing a series of blogs. The series index is located here.
Install the extension as you would any other (instructions).
Load a 5E campaign and choose the Effect Visibility Options (EVOE) extension.
Comments or complaints? Please direct them to me.
For the painstaking details of EVOE's development please see my series blog on how to develop an extension.