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Effects - The Complete Barbarian Package
First in a possible series of 'mini tutorials' if you like about the effects that can (or need) to be set up to handle the features of each class. Attached to this post is an XML file for a 20th level Barbarian with all of the possible effects set up on it which can be imported into Fantasy Grounds. To fully utilise this file (ie to see the text of the links) you'll need access to the Player's Handbook or Core Class Pack.
Below are some notes that go with the file explaining some of the finer points and how to use the effects in some cases. If you like this idea then I will do more so let me know what you think. Also, it goes without saying if I have missed something, or you think there's a better way of doing something, or there's an error somewhere then do let me know so I can correct it.
Brutal Critical Add extra weapon dice into the weapon Meta Data by clicking on the magnifying glass and adding in the extra dice. You can also create an effect as shown (remember to adjust to the correct dice).
Danger Sense The save is only activated in specific circumstances so should not be applied all the time but just before the need for such a save.
Fast Movement Adjust speed; no possible effect
Extra Attack No possible effect
Indomitable Might No possible effect
Primal Champion No effect necessary just add to STR and CON directly
Rage Note to adjust for number of rages per day (select preparation mode and edit the number per day) and also the damage for level.
Persistent Rage No effect possible
Reckless Attack Note only available if using STR based melee; so not useable if your Barbarian uses DEX based weaponry. No way to create an effect to detect what ability a weapon attack is using.
Relentless Rage No effect to automate this feature so the effect created is there simply as a reminder.
Unarmored Defense No effect necessary, adjusted for in AC
Battlerager Archetype (From Sword Coast Adventure Guide)
Battlerager Armor No effect necessary, deal with this in weapons
Reckless Abandon Drag and Drop the effect should set this one up correctly
Battlerager Charge No effect needed or possible
Spiked Retribution No effects needed; deal with as weapon
Berserker Archetype
Frenzy No effect needed
Mindless Rage As shown can be combined with Rage.
Retaliation No effect possible
Intimidating Presence Can be dragged/dropped to set effect. Note to adjust the ability used in the save to CHA and to set the duration to one round. Note also that the duration is until end of your round. DM should adjust the Initiative to adjust on in the CT to a figure just after your initiative count. (eg your initiative is 15 change to 14.9)
Totem Warrior Archetype
Spirit Seeker No additional effects needed
Totem Spirit Bear and Eagle can be combined with Rage as shown. For Wolf retain the normal rage and add the attack advantage effect to place on nearby allies. For Elk and Tiger no effects possible or necessary
Aspect of the Beast Mostly effects cant be created to handle automation and those that can are so situational the benefits can be handled more easily manually.
Spirit Walker No effects necessary
Totemic Attunement : Bear - In order to apply this effect to allow automation the Barbarian should target all appropriate allies and place the effect on them. The DM then needs to SHIFT-drag the effect (using the small targeting reticule on the CT next to the effect) from each ally onto each possible enemy. This will give all enemies disadvantage to attack against everyone except the Barbarian.
Totemic Attunement: Others - For the other beast types in this feature no effects are necessary.