Thanks for that.
Aura Effect v1.21
* Restructured a bunch of code
* Added trigger for when adding creatures to the map during a battle. Resolved
issue #17.
* Found an issue with Faction checks which is now fixed. In some cases, the wrong actor was being checked resulting in auras being added/removed incorrectly.
* Limited processing to actors that have tokens on the same map
* Add !self and ~self as an alternative to notself for logical consistency. self, however, is not supported.
Click here to see raw code changes
Can you re-test this with the latest update and let me know if it's still happening?