I have forwarded the code to Dulux for his approval and inclusion.
Yako2020 is one individual that I have had visit my server to see the merchants function.
As of lately, I figure Dulux has not included the code yet.
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I have forwarded the code to Dulux for his approval and inclusion.
Yako2020 is one individual that I have had visit my server to see the merchants function.
As of lately, I figure Dulux has not included the code yet.
Hey, Dulux, please get this fixed. I know you're busy, but this has been a long-standing problem. We'd sure appreciate it!
Thanks, Trenloe, I remember that post now that you mention it.
This is my first time looking at this, but it looks like it could take care of a lot of problems for me - thanks!
I've only looked around briefly and perhaps this is handled a different way... Anyhow, I was adding a building and noticed that the building types did not include CLANDESTINE (thieves guild, spy's safehouse, etc), ENTERTAINMENT (theatre, fighting ring, etc), and while Commercial might cover it FOOD AND LODGING is a category that frequently dominates an adventure cycle. Just friendly suggestions :)
Thanks again!
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Make "Clandestine" a check box. For example, the building is a tavern, so mark it "Food and Lodging" but check the "Clandestine" box and put in a GM note that the local Thieves Guild meets in a hidden room in the basement...
That's a good idea, Andraax! Other checkbox item ideas in the GM section might include:
- Visited / Discovered
- Damaged / Destroyed
There is probably a correlation between the players visiting and the damaged / destroyed status. And of lesser interest....
- Magically Warded / Watched
- Sanctified / Defiled
- Entrance / Exit
- Plot
- For Sale
- Player Owned
I can really think stuff up when I am not doing the work :)
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The indicator can be in the main area and be a reminder for the GM to look in the notes. Stuff like this can get "hidden" and overlooked if it's buried in the notes. If it's in the same area as the building's purpose, it gives the GM a visible trigger to go look for stuff in the notes section.