*Finds an Invoice addressed to Redemption77 for one (1) Locations Extension, marked "Unpaid"*
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Ohh well damn. Checks in the mail Dulux, I assure you!
awesome where do I go for some paypal donations
Dulux has a Patreon (which I only just noticed) you can support...
https://www.patreon.com/dulux_oz
Either's good for me - [email protected] for PayPal, the link above for Patreon
Cheers
AWESOME EXTENSION!
Now the questions begin.
I've looked through the preceding 33 pages of this thread and couldn't find answers to the following :
1. How does a PC use this?
2. If a PC sells an item, is the base price used, a calculation, or some other algorithm?
3. When I created a test PC, and connected, the locations section was blank, configuration issue?
4. Items can't be pulled directly from a library, is this as intended? Or, again a configuration issue?
I have data, I've already input the whole city of Sassarine in preparation for a Savage Tides scenario, so I'm reasonably sure that something should be there.
Thanks for any input in advance and thanks for your great work.
1. The DM needs to share each entry with the PCs either through the radial menu, or by dragging the link to chat or to the specific character with access to it.
2. Unknown to me.
3. Seems related to the need to share the Locations sheets with the party from number 1.
4. Can't answer this one either.
Half of your questions answered!
Thanks, glad you like it.
- PCs really don't (at least, not yet) - at this stage its more for the GM to use to record the relevant details. Before I developed this most GMs (when they recorded this info at all) used Story Records. The Locations Extension is simply a more structured and "auto-linking" way to record the information. If the GM shares a Place Record with one or more Players then the Players will be able to see the info, but not manipulate it.
- There is no "shop" function in version 3 (the current version) or earlier, so the question is null. Any Item Record dragged to or from a Building Inventory simply copies the Item Record to the new Record, similar to dragging an Item Record to the Character Sheet. HOWEVER (Warning: Teaser Alert), in the Soon(TM) To Be Released version 4 I've written a full shop/shopping function so PCs can Buy and Sell Items (& Services - a special type of Item) form Buildings designated as "Shops" to their hearts content: the price is determined on a "Shop"-by-"Shop" basis using the original Item's Cost and percentages in a (relatively) simple calculation - all fully controllable by the GM, including "Shop" Purchase Limits, "Out of Stock" settings, Limited and Unlimited Stock, and "Shops" that Buy but not Sell and vice-versa. For Buildings not designated as "Shops" Items can be Dragged and Dropped and the currency calculations won't be applied.
- Yes, PCs won't see anything unless the GM shared the record.
- One of the reasons v4 is taking so long to get out is that I've completely re-written the NPC and the Item/Inventory linking sub-systems because: (1) I've never been entirely happy with it and (2) it would throw up issues such as this. So to answer your question: it's neither a configuration issue nor as intended - its probably a bug. Which Library Module and which Ruleset is doing this: I'd like to confirm is not an issue in the new version.
If you like this Extension then check out my other Extensions (all on the Extensions page of the FG Wiki) and the Soon(TM) To Be Released Organisations Extension.
Cheers
Thanks Dulux,
Geez, do you Aussies sleep?
1-3. Got it, I jumped the gun a bit. I hope the 500+ entries that I've already created will transfer to the next release. Just as a little bug in your ear, It would be peachy to have an option for basing prices bought / sold on a PC's CHA or other factors such as alignment, etc. in a future release. My philosophy on GMing is to bilk the PC's put of every CP to keep them adventuring.
4. I tried every library mod I have. Some that I created, and some contributed. Even tried the core libraries for the 3.5e ruleset. I haven't tried any other rulesets as of yet.
Thanks for the quick reply.
Do we sleep? I sometimes sleep, but when I do I receive telepathic messages from certain individuals who's names shall be withheld (hi Redemption77, hi gmdmb3, hi everyone else) to hurry up and get my Extensions done! :p
The entries should go over to the new version OK, but the Inventory "stuff" you'll probably want to re-do due to the extra functionality, etc.
This Extension is written for ALL CoreRPG-child Rulesets, so putting in a Ruleset-specific function (as opposed to a single entry which has no code behind it, like the Alignment Entry) is fraught with "issues". I've done it once with the Alignment-dependencies on the Plane Records and thought long and hard before I did - AND I made sure that it could be safely ignored for those Ruleset that don't follow a DnD-style alignment system.
So tieing "shop" price to something like Charisma is problematic - not only for Rulesets that don't have a Charisma Score but for those that do. For example: One of the games I play (and am writing a Ruleset for) is the old TSR Alternity game. It uses Charisma (Personality, actually) but scores it from 4-14, not the DnD 3-18.
So, no, while something like that helps a single Ruleset it harms all the others. And besides, if you want to bilk your Players then you should be doing it interactively as the GM, not relying upon an (semi-)automatic system. :)
Cheers
Boo, hiss, this extension should satisfy my every whim!
Understood, the functionality that I'm dreaming of would compromise the universality of the extension. Just thought I'd throw it out there.
Oh, and about the telepathy thing; they make tin foil hats for that problem.
Thanks again
Hi Everyone,
I'm giving everyone an early Christmas Present - A new version (v4) of the Extension has been attached to post #1. Please note the dependency that this new version has on the DOE Base Extension.
If anyone finds any bugs please let me know - this was a pretty major re-write so something almost certainly slipped through the testing net - Cheers
Enjoy :)
And Merry Christmas!
I get this:
Script Error: [string "sOrbitMeasure"]:1: attempt to index field 'sOrbitBody' (a nil value)
when ever I try to make a new "system" in the locations extention or if I try to open a closed link of said system. Tested in a totally new campaign, with no data in it or any other extensions running. It was made for testing your new extensions.
Only error I've found so far. Thanks man. These extensions look quite amazing and can't wait to put them to good use.
Vires Animi
looks awesome thanks for all your hard work. I'm gona have time in the next couple of weeks to really test things out. I just created a couple of new campaigns just for testing things out.
Check out the new Organisations Extension as well - they really work well together!
Cheers
Hey Dulux,
Another one for the possible bug pile:
When I create a new location or try to edit an existing one I get the following:
Script Error: [string "DOEBase/Scripts/IsMiscFunctions.lua"--]:349: attempt to index a nil value
Sorry about typos, I hate tablets
BTW Awesome extension, it appears that all of the data transferred as it should have.
Im getting that error occasionally using 3.5 ruleset. when I try to type a name in for a portal. I get that error message with each letter I type. and using ruleset 5E I got it a couple of times trying to test out organizations and general locations. So far I'm only seeing that error when trying to edit a name.(Script Error: [string "DOEBase/Scripts/IsMiscFunctions.lua"--]:348: attempt to index a nil value )
Also I tried organizations in 3.5 and 5E and 4E and any time I delete a single entry it deletes the entire list of organizations list and closes the organizations window. (acts kinda like a loop that doesn't have a stop condition, so deletes all the way through the list)
OK, thanks guys - I'll take a look at both issues and get them fixed asap
Cheers
I sent you a psr report showing the screen shots, it should help. Thanks for being quick to respond btw.
Same circumstances as bobbylain, exactly. I have no other extensions turned on and no libraries active.
Hello,
I'm having a visualization problem with the locations extension and the 5e ruleset.
When using the extension, the main Locations sheet looks weird, with a vertical, unreadable title (see attached screenshot), and its tabs are yellow-ish instead of grey. Moreover, all tabs from other sheets also change color to yellowish (see screenshot) when the extension is active.
Attachment 12095
Hi Zera,
Taking a really close look at the Chatbox in your screenshot, I can tell that you are not running v4 of the Locations Extension - download a fresh copy from the first post in this Thread and you should be good
Cheers
Worked like a charm.
I don't know what happened, I downloaded both the extension and manual module yesterday, but somehow the extension was not overwritten.
Thanks!
ok so...
Press the locations button on the sidebar > no problems > Right click in the main tab "add new" > no problems > click the "new location" link that opens > Script Error: [string "snAltitude"]:1: attempt to call field 'fpSimplifySciNotation' (a nil value)
Script Error: [string "snArea"]:1: attempt to call field 'fpSimplifySciNotation' (a nil value)
Script Error: [string "Locations/Scripts/lsLocationMainGeo.lua"]:22: attempt to call field 'fpUpdateCtrl' (a nil value)
Script Error: [string "snAltitude"]:1: attempt to call field 'fpSimplifySciNotation' (a nil value)
Script Error: [string "snArea"]:1: attempt to call field 'fpSimplifySciNotation' (a nil value)
Script Error: [string "Locations/Scripts/lsLocationMainPolitical.l..."]:36: attempt to call field 'fpUpdateCtrl' (a nil value)
Ruleset Warning: Could not find template (tgcAnchorLeft) in windowclass (wcNotes)
Script Error: [string "Locations/Scripts/lsLocationMainGeo.lua"]:22: attempt to call field 'fpUpdateCtrl' (a nil value)
Has anyone done a video walk through of this extension?
Has anyone done a module of the 5e Player's Handbook equipment lists?
Would making such a module be a violation of anyone's copyright?
Sorry for the double post, but I just found this wonderful extension, and I'm learning how to use it.
In order to show a shop to the players, I've dropped the building link onto the chat box, before that, it didn't show up on the players Building tab.
The Shops want the players to have gp (lowercase) but the adventure modules grant GP (uppercase). Is there an easy way to keep it simple? It's still easier to change your GP to gp when you enter the shop, and then back to GP when you're done shopping than it is to manually keep track of the things you buy, but...
Thanks again!
@gmdmb3: Thanks, I'll see what's going on and get it fixed asap.
@ffujita: No, there's no video. There is the Manual, which is just a FG-Module. As for the 5E equipment module, I don't know, someone else will have to answer that. In relation to copyright, it depends upon what the Module contained - but youcould certainly make one for yourself without issue, you just couldn't give it to anyone else *depending upon what it contained).
Whatever the original price denomination of the Item dragged to the shop will be the required denomination when the shop "sells". I know that "gp" and "GP" are the same thing to us, but to a computer "gp", "GP" and "Gold Piece" are three different things. So yes, "gp" is different from "GP", and "gp" is also the default when a denomination isn't specified. Remember, this Extension is designed to be used with a number of different Rulesets, and even within Rulesets different coin-types can exist in different campaigns (eg Steel Coins in 3.5E Dragonlance and Gold Coins in 3.5E Greyhawk). Its probably easier in your case to explicitly set the Items cost to "GP" (probably before you drag them into as shop).
I am working on a very sophisticated additional Extension that will do currency conversions automatically, but its complex and a little way off yet.
Cheers
OK, I still can't reproduce the error :( (well, I suppose that should be :), but I'd rather get it fixed)
OK, so if its only occasionally then it must be a specific set of circumstances that cause it - if people feel so inclined could they take note of exactly the situation if/when it occurs - thanks
yeah cant get it consistently happen, I scrapped all my new test campaigns where it only comes up occasionally. Haven't been able to reproduce a constant reproducible set of circumstances. I'll keep trying. I'm wanting to chalk it up to user causing the issue some how. cause in my first two test campaigns it happened every time I was on the portal tab for ever character I typed in the name.(as you saw from the screenshots) then when I was in my 5e test campaign it was happening when trying to edit organization names every time.
I started with new test campaigns and haven't been able to reproduce it again. I'm not seeing it as a bug but something that happens under specific conditions that are probably related to what the user enters into the field. like maybe parsing integers into strings or something like that.
the organizations deletion issue is something Ive been able to constantly repro ever single time with every rule set so far. that one has gota be a bug cause I havent found an instance where it doesnt delete the whole list.
Hi Everyone,
Although this should really be over in the Organisations Extension Thread (and it is) I've just updated the Organisations Extension to fix the reported Deletion bug
Cheers
Mate, I can't reproduce that error - which Ruleset are you using, plus which Extension do you have loaded - and looking very closely at the error messages you included, I need to ask you to please confirm that it says "DOE Locations Extension v4.0" in the Chatbox on load (cross-confirm this by checking that the icon in the Chatbox is a globe and not the Purple Die Over Australia icon) - thanks
Cool if you need any additional info from just let me know and in addition to the previous report,i can close the error window and the entry is there. Also, I get an error popping up every time i try to name an entry. and it pops up literally on EVERY letter i type, but only in the name field, and agin i can close the error window and my changes are still there but i have to do it on every letter.
P.S. are you gonna get some rest after this... You've earned it.
Attachment 12130
Attachment 12131
That is how it all looks when i start my game.
pathfinder ruleset