Hey Sevrick
Here are some changes:
1 - NPC record:
- Removed "Power Level"
2 - Talent record:
- Removed "Tier" field, and added "Trees"
- For Trees, do it just like in the books, and separate by comma (example: in the EoTE book, "Anatomy Lessons" talent, Trees would be "Assassin, Doctor"
Cost field will not be here... I still want to create a database for Career Specializations, but that will come later. So for now, this part will have to be handled by players in a temporary way, maybe in notes....
3 - Talents Library list
- Removed Tier from the list also...
4 - Skills: I did the update you mentioned before...
P.S.:
Please notice this change in how skills will be auto-populated in a PC or NPC, this is something I did not explain, but it works in Genesys and SW:
When you create a new pc or npc, the skills list will be populated with all skills from the ruleset.
You can now delete skills, and it will NOT re-add them automatically IF you leave at least ONE skill.
This may be useful in some situations... for example in Star Wars, someone can remove the Age of Rebellion skills from their character if they want, it will not be added automatically
Also I thought, not sure if you want this, but you could for example remove all skills from an NPC except the skills that they should have (really not sure if you want this though? I was thinking specially on Minions)
Just maybe something we could talk about...
So as soon as you download the new version, I think these databases can be created:
- Careers
- Items
- NPCs
- Skills
- Species
- Special Abilities
- Talents
I still need to work on the Vehicles sheet for SW, so please do not add Vehicles for now.
Also a suggestion for the .mod file names...
Maybe start their names with:
Genesys_.....
Star_Wars_....
What do you think? maybe easier for people to identify what to download...
I have updated the Star Wars ruleset, you can download....
Download:
https://drive.google.com/drive/folde...R-?usp=sharing