I'm sure this might be in the thread somewhere but my PC's leveled tonight, second time playing post update and none of them could see any of the PHB information even though I showed it allowed to them.
Any ideas?
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I'm sure this might be in the thread somewhere but my PC's leveled tonight, second time playing post update and none of them could see any of the PHB information even though I showed it allowed to them.
Any ideas?
So, they clicked the "Modules" button and made sure the PHB was open?
Danimal66 on the GM side do a /flushdb in chat
On the layer side have them nuke their cache - perhaps try one user at a time as it will create a large upload load on your GM bandwidth.
I get only errors when I try to click on any of the flags on the right side since the update :-/
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/data_library.lua"]:53: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Script Error: [string "scripts/manager_library.lua"]:92: attempt to call field 'toggleWindow' (a nil value)
Anybody can help me with that ?
I have unchecked all extension.
I actually only had the dungeon and wood theme extensions at all.
Still got the issue.
I started a new Pathfinder campaign, just to try it out, no extensions, still got the above error messages.
Well, I'm a one-trick pony. I'd suggest a couple other things but I will let damned or trenloe jump in and help. I certainly don't want to screw anything up for you! I'm sure they will be around shortly, they always are!
The next thing would be to check your Rulesets folder in your Data Directory for any folders for CoreRPG or PFRPG and delete them. This happens if you have unzipped any of the pak files and it would load an earlier version instead. If that doesn't work, please consider posting a screenshot of your desktop with the original load information for the ruleset.
Go thru this checklist as your first set of steps.
https://www.fantasygrounds.com/forum...ipt-errors-etc
Thanks for the help so far.
Deleted all pak files, ran the updated, started a campaign and clicked on the banners. Still the same issue.
Please follow the post above.
Wind 8.1 "UpdaterEngine.exe has stopped working"
"A problem caused the program to stop working correctly. Please close the program."
How can I fix this?
Redownload from here or steam and check your AV didnt quarantine the file.
Hi
Lot of thanks from here!
The post above fixed it: It was: Wrong Fantasy Grounds Version - deleted the exe and then updated, works fine again.
Phew :).
Looking forward to play with the new stuff.
And thanks again!
p.s.:
I ll check the support forums next time, didn't noticed them at first and the Release v3.2 thread at the top just jumped into my sight
I've never used FG through Steam. And there is no AV running.
Edit
Gone through all those troubleshooting steps (which aren't many) already, since none of them have to do with the actual update process they don't help me at all. No ruleset is applicable as I'm merely trying to update the software, existing 3.17 install works fine otherwise, it simply will not update.
2016-11-10 5:59 PM
So looks like it updated today when I tried to update FG.
2,731 KB
I can't tell you what those directories are, as when I click Settings it launches the Updater and crashes out with the same message...
https://imgur.com/a/qDIQY
Edit:
Not sure why the image isn't showing:
https://imgur.com/a/qDIQY
Also the data directory it saves everything to is "Program Data\Fantasy Grounds"
The group I GM for has been busy with the real world for the last few weeks so I hadn't fired up FantasyGrounds recently. Today I opened it up to work on a few things to get ready for next weeks session and saw there was an update so I updated without even looking at it, not realizing this was the 3.2 update the team has been working on for a while. At first, I just got some errors when trying to load my campaign and everything looked to be broken (got a little scared for a second). So I hopped on the forums and saw this post and the mention that most extensions would be broken if they weren't updated. Sure enough I unloaded all of the extensions and no errors, but there still was nothing in the side menu bar.
So first things first I looked up the DOE extensions (Base & Locations) I was using and got those updated. Then I tested loading the campaign with those and it loads fine but still nothing in the side menu bar. Then I opened the library and my head exploded. This is absolutely awesome and now I'm going to head back to the beginning of this thread and start reading through the change log. This one change makes me look forward to the potential UI improvements with the move to Unity and I can not wait to see what you guys come up with.
Keep up the great work JPG! And a big thanks to Doug as well as all of the community devs who helped make this possible!
-PopinFRESH
FG version 3.2
Getting the following error when I try and drag any healing from chat to character in the combat tracker:
Script Error: [string "scripts/manager_action_heal.lua"]:64: attempt to get length of field 'clauses' (a nil value)
First do these steps please.
https://www.fantasygrounds.com/forum...ipt-errors-etc
Recreated. I'll look into it.
Cheers,
JPG
I don't know if this has been reported or noticed by anyone yet, but its bugging me and I'm not willing to sift through the pages on this forum to try and find any remarks for it.
The party sheet is listing any attempted Knowledge check as Untrained even though the player has ranks in it. Doesn't ruin the game, just irritating.
Also, making a group roll from the party sheet for any skill does not add anyone's modifier to the roll. It just rolls a flat d20 and that's all.
Additionally, I've been running the Language extension and noticed that the game will take an unbearably long time to load. I've since shut the extension off and it no longer does that, but I like using that extension and would like to continue to use it, so perhaps that can be addressed at some point.
Other than these very minor issues, job well done Moon. Thanks for all the hard work and keep it coming. Truly love what's been done here.
No worries, that's why we scour the boards. ;)
The untrained issue is identified, and scheduled for release with v3.2.1.
Which language extension are you talking about? (Language Fonts? Which one?) (Font replacements can be some of the longest to load depending on your system, since we rely on your system to turn a TrueType font into 256 bitmaps for every font. (at least until FGU))
Thanks,
JPG
"Which language extension are you talking about?"
Tenian's Language Chat extension.
As damned mentions, Tenian's extension is no longer needed.
If you want to use the fonts in the new framework then you can use this extensions: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-) However, as damned mentions, all of the fonts need to be loaded into memory (and some TTF fonts actually created) and this isn't going to change in the current architecture. If you want all of the extra fonts then I'm afraid you'll have to live with the extra loading time - if it's a big issue for you then perhaps you can remove the fonts you don't want from the extension.
Think I found a bug
In the SW ruleset, you used to be able to drag player characters from the character selection screen to the NPC/Personalities sidebar window and they would convert into an NPC. You could then drag and drop them into the allies area of a character sheet. It doesn't seem to work anymore. Not sure if this is an easy fix?
The Language Chat extension allows for use of regional dialects, (Tien, Ulfen, and so on) whereas the core does not.
Though I suppose I could just add them myself.
Yeah - have a quick peek at Options - Languages and you might find that just adding in those required languages might help with the lag?
The key here is that each language has a new font defined in the extension. It's the processing of these fonts that takes extra resource. Without the extension you can add in those Pathfinder languages if you want, but you'll be limited to a small number of fonts.
As I said above - it's your call. If you want the wide range of fonts as provided by the updated language/font extension then you'll have to take the initial loading hit. If you still want the languages functionality, but faster loading time, then you'll have to do away with the custom language fonts and enter the languages you want manually into the "Languages" window and select one of the existing fonts. Or edit the extension and remove most of the fonts you don't want and create language mappings you can re-use - details in the extension thread: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-)
Skellan,
I can see the code to convert an NPC to a PC in the current version (v3.2.0), as well as the v3.1.7 copy of Savage Worlds code. But, I don't see any code for the opposite conversion. I might just be missing it, so I'll let Phantomwhale take a look.
Regards,
JPG
I am getting errors with item parcels linked to encounters with 5E. If i open the parcel in Parcels everything is fine. Otherwise it opens a window with red script running down the page????