My 4th edition ruleset spits out "out of memory" when I try to open a module that was created using the 4e parser. This module works fine in 3.1.7, this only occurs on 3.2.0.
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My 4th edition ruleset spits out "out of memory" when I try to open a module that was created using the 4e parser. This module works fine in 3.1.7, this only occurs on 3.2.0.
How many items in it? The 4e library contains almost a hundred thousand entries from memory....
I think around 7000 items all up for the PHB pre-selection. :/
Can't find it, but I thought Moon mentioned earlier that 3.2.0 uses more memory than 3.1.7. Not sure if that's just going to be the way it is, or if he was working on it.
Yea I think that was in relation to my last report on having x number of modules loaded and getting memory full issues. Can't remember what page but they are aware of it. Just posting every different occasion it's come up (since this was just one module, albeit large)
I believe it was here > https://www.fantasygrounds.com/forum...l=1#post280027
So, a small issue with the manual roll window, this is present on both the 5th edition and 4th edition (all I've tested so far). When using the newly added button to roll instead of input, the result does not apply if it is an attack or a saving throw.
For example, here is the attack rolled with manual rolling OFF (top roll) and then again with manual rolling ON and using the dice button to auto-roll. https://puu.sh/qHVC9/9d4980b586.jpg
Damage does seem to apply correctly, however. It only affects attacks and saving throws.
For 5E specifically, I'll add something else to that list:
Most of the non-adventure 5E products use Reference Manuals, which are awesome. However, they are split into two sections: the actual Page Content that we read, and Index Content which are the links we click on the left column but more importantly it contains search keywords. Since everyone is using PAR5E except me, what I'm noticing is that PAR5E takes the entirety of the Page Content, strips out the punctuation then puts all that into the <keywords> tags. So effectively you have two versions of every Reference Manual loaded at once, doubling the memory required for that part of a module.
Additionally, PAR5E misses a few items like the Bold Paragraph, which is strips out both sides of the parser markup but leaves the "b" attached, ie. if the first word in your bold sentence is Strength, the keyword PAR5E spits out will be bStrength which isn't a word anyone would search for so now that's just taking up a few bytes of memory. Hyphenated strings get merged into a single word so "all-clear" will become "allclear" which again, no one would search for. All these are small issues but when you consider the entire manual is being duplicated into keywords, they add up quickly.
What I've been doing is going back into the XML, copying the <keywords> section into https://tools.perceptus.ca/text-wiz.php?ops=4 then putting the results back into the keywords to save memory and filesize. I'm debating if I want to remove common words like "a" "an" "the" and so on or not, too.
But anyway, for 5E PAR5E products, the Index is definitely part of the problem with memory usage.
3.2.0 just went live?
Nah - Im an idiot - please ignore me.
Damn you damned. You got me!
Sorry if I'm missing something but is manual dice roll available in the SW ruleset? If so, how do you activate it?
Thank you
3.2.0 is a beta release at this stage. It is up to ruleset devs to include or not include support for some features. Its often hard to do all your coding for the beta ruleset when its still a work in progress. You will probably have to wait until 3.2.0 goes live and the Savage devs complete their side of things.
So Tome of Beasts tokens don't show up on the monsters sheets in 3.2.0
Works correctly on 3.1.7
https://www.fantasygrounds.com/forum...143#post287143
Memore issues cross post. Relevant to 3.2.0, so far issue only arisen with 4e dnd ruleset
Using the 5e ruleset and with the Wizard's 5e Theme active the little 'help' icon on the Tokens dialog is floating way above where it should be. It seems very lonely up there and I think it should be brought down a bit to join its brother 'close dialog' icon.
Side Button configuration options are hot damn sexy. Well done!
Could we maybe add a toggle for the half inch story/ID thing at the top of images? Screen space is already precious enough and taking up a row of a map is sad inducing.
What kind of cool actions? I can get it to rename the image link, is there more to it I'm missing?
Hi, I have been exploring a lot more of the functionality (5e ruleset) and have ran into script errors. The script errors usually happen when I am typing text into a filter fields and as they start to apply the auto filter, a popup box appears with the erro. (No unfortunately I don't have the exact error, I was being an idiot and didn't think to capture it, but the next time it does I will)
When I get the script errors, other than the exact error, is there any other data you would like me to include (such as log file data, etc)?
The 3.2 release is breaking the combat tracker functionality for The One Ring, with with basic combat tracker being shown instead. This works for 3.1.7. I've not yet traced what the problem is as it doesn't seem to be throwing any errors.
{EDIT} Fixed - This looked like a corrupted version of the combat tracker in the PAK file. Replaced it with the one from the extension and it's working again. Not sure why the version change would have affected it.
In addition to the Tome of Beasts, the new Ultimate Skulduggery does not link to tokens correctly at all.
Also, dont know if it should go here, but should there be any links to images in the "other" tab of the ultimate npcs?
Report Ultimate NPC issues here: https://www.fantasygrounds.com/forum...port-Bugs-Here
Images not on the other tab has already been reported.
Yea I posted here because the tokens not linking on these modules (not just skulduggery) is exclusive to 3.2.0
Also thanks for the link, I wont bother re-reporting the other tab images missing :P
Updates
- When dragging link with empty text, a zero is no longer displayed.
- When dragging link with name field, the empty value of the name field (if any) will be used instead of being blank.
- [CoreRPG+] Table name references can now span modules.
- [CoreRPG+] Added /importnpc command (similar to /importchar command but using npc tags for each record, instead of character tags)
- [CoreRPG+] When adding NPCs or Encounters to combat tracker which use tokens not loaded, letter tokens will be applied.
- [CoreRPG+] When adding NPCs to encounter which use tokens not loaded, letter tokens will be applied.
- [CoreRPG+] When dragging links from campaign record lists or entries, the empty display text will be used if no value specified for the name field.
- [CoreRPG+] Auto center map on active combatant at start of turn option added.
- [5E/4E/PFRPG/3.5E/CnC] XP can be applied to individual characters by dragging a number onto the PC experience field in the party sheet XP tab.
- [5E/4E/PFRPG/3.5E] Attack critical state tracking added for untargeted attack and damage rolls.
- [5E/4E/PFRPG/3.5E] Attack critical state tracking added for PCs and NPCs not in combat tracker.
- [5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
- [5E] When using average damage option, critical dice will now be rolled, per the DMG rules.
- [SW] If NPC added to combat tracker without a valid token, a letter token will be used instead.
- Crash condition when using token bag after unloading a token module and a link to a bag in that module was added to the token bag quick bar. Fixed.
- [5E] When adding a Dwarf race to character, 1 hp is always added for Dwarven Toughness, regardless of current class level. Fixed.
- [DEV][CoreRPG+] Added transparent_1x1.png and transparent_50x50.png tokens to CoreRPG ruleset for use in extensions and ruleset code.
- [DEV] Interface: Added toggleWindow function
- [DEV] tokencontrol: setPrototype no longer ignores value if token not currently loaded.
Known issues
[LIST][*] Heavy memory usage and potential crashes when using modules with lots of records (i.e. 4E compendium scrapes). Still looking at this.
[LIST]
JPG
In addition to functional updates below, there are updates to many 5E and SW DLC products, including data fixes and extension updates.
Updates
- When dragging link with empty text, a zero is no longer displayed.
- When dragging link with name field, the empty value of the name field (if any) will be used instead of being blank.
- [CoreRPG+] Table name references can now span modules.
- [CoreRPG+] Added /importnpc command (similar to /importchar command but using npc tags for each record, instead of character tags)
- [CoreRPG+] When adding NPCs or Encounters to combat tracker which use tokens not loaded, letter tokens will be applied.
- [CoreRPG+] When adding NPCs to encounter which use tokens not loaded, letter tokens will be applied.
- [CoreRPG+] When dragging links from campaign record lists or entries, the empty display text will be used if no value specified for the name field.
- [CoreRPG+] Auto center map on active combatant at start of turn option added.
- [5E/4E/PFRPG/3.5E/CnC] XP can be applied to individual characters by dragging a number onto the PC experience field in the party sheet XP tab.
- [5E/4E/PFRPG/3.5E] Attack critical state tracking added for untargeted attack and damage rolls.
- [5E/4E/PFRPG/3.5E] Attack critical state tracking added for PCs and NPCs not in combat tracker.
- [5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
- [5E] When using average damage option, critical dice will now be rolled, per the DMG rules.
- [SW] If NPC added to combat tracker without a valid token, a letter token will be used instead.
- Crash condition when using token bag after unloading a token module and a link to a bag in that module was added to the token bag quick bar. Fixed.
- [5E] When adding a Dwarf race to character, 1 hp is always added for Dwarven Toughness, regardless of current class level. Fixed.
- [DEV][CoreRPG+] Added transparent_1x1.png and transparent_50x50.png tokens to CoreRPG ruleset for use in extensions and ruleset code.
- [DEV] Interface: Added toggleWindow function
- [DEV] tokencontrol: setPrototype no longer ignores value if token not currently loaded.
Known issues
- Heavy memory usage and potential crashes when using modules with lots of records (i.e. 4E compendium scrapes). Still looking at this.
JPG
Just as an aside, do we re-report issues that have existed through this new update, or consider that everything posted is also part of "known issues"?
I'd suggest re-reporting since the item(s) might have been missed
My players mostly keep the map centered on themselves... Center of world, and all that...
It seems like it may make sense to have it as a per-person option.
JPG
Also, please re-post any issues you have with the latest version. I covered a lot of ground, and re-factored a lot of internals.
At this point, the only known issue is the memory one, and potentially any items prior to v3.2.0.
JPG
Ok cool, still-standing issues are:
Manual Roll Window - Pressing the auto-roll button for an attack roll when targeting a monster results in an un-targeted attack roll. It must then be dragged onto the target to apply correctly the "hit" or "miss"
Pictured: https://puu.sh/reKfS/28aba9ef16.jpg The attack roll setup. Slibberdabber targets Dallas, I elect to roll by selecting the middle button on the Manual Dice Entry window. This is the result https://puu.sh/reKjR/a165a34448.jpg
When a number is instead input into the dice roll entry https://puu.sh/reKl1/20c8b33dfe.jpg
FAKEEDIT: I was going to put the tokens not showing in new modules but its fixed! Woo you're awesome!
Realedit: fixed my links
Found a issue in non-core rulesets (Mutants and Masterminds / Edge of Empire for sure, perhaps others):
Any custom tab beyond the main one is gone. All the material is still somewhere in the campaign, as links to the material in the now hidden tabs / folders works just fine. The tab buttons for said folders are just missing.
Vires Animi
EDIT: This is post the latest patch.
Thanks Zacc, makes sense.
Moon, to prevent any give-away, if it were to be a player option, then to me it would only be able to center on visible tokens, or maybe only have it center on friendly visible characters (i.e. just their own party tokens).
Using 3.5 trying the individual xp awards I get the error:
Script Error: [string "exp"]:1: attempt to call field 'awardXPtoPC' (a nil value)
Draconic language is understandable by all players regardless of their languages in their ability sheet. All other languages seem to work correctly.
That's a crazy amount of work with this update JPG! I need to make a pile more buttons for the WWR theme.